

Why do you all put aside the fact that WAR is supposed to heal itself ? And besides, with the next update, it will mitigate some damage too, with average cooldowns shorter than PLD.You're missing it again and its right there in your own math.
A 5000hp PLD takes a hit for 3000 (3000.8 = 2400) and has 2600hp left. PLD gets healed for 1000 which puts him at 3600 (72%hp)
A 6250hp WAR takes a hit for 3000 and has 3250hp left. WAR gets healed for 1000 (1000*1.20 = 1200) which puts him at 4450 (71%hp)
Lets repeat this as bosses don't stop at one hit!
Our now 3600hp PLD takes 2400dmg and has 1200 hp left and is then healed for 1000 leaving them at 2200 (44%hp)
Our now 4450hp WAR takes 3000dmg and has 1450 left and is then healed for 1200 leaving them at 2650 (42%hp)
Sadly the boss comes at us once again and now hits us for exactly 2650...
The PLD takes 2120 (2650*.8) and limps away with 80hp.
The WAR dies...
/removes magician's hat

So I guess he finally concedes the point? Though he still won't just say he was wrong and apologize to Leiron.
People don't bring in self healing because PLD has a better answer to all said CDs. It isn't a factor in what was being discussed. You are right that Warrior will get a buff in 2.1 and be on par with PLD though. Trololol


Since VoxInaBox's concern was "the class with the highest hp also have the same or near the same damage mitigation as the PLD", it is being discussed.So I guess he finally concedes the point? Though he still won't just say he was wrong and apologize to Leiron.
People don't bring in self healing because PLD has a better answer to all said CDs. It isn't a factor in what was being discussed. You are right that Warrior will get a buff in 2.1 and be on par with PLD though. Trololol

Mostly becaus ein said scenario, it can happen within 2.5 seconds. IE No time to react, and get your heal off. A tank who got sniped to 80 HP will still live long enough to receive the heal, which will be useless on a dead tank.

Infuriate to Inner Beast < 2.5 second for more than a 5% self heal which is what a war is short by for equality?
So neither of them die in the case. More than 2.5 seconds a Wars self heals more than cover the deficit.
Just sayin
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Except using IB without infuriate to instantly restore your stacks (for anything other than to literally save you life) would be a net healing loss as you're building wrath during a dmg intensive boss fight? Correct me I'm wrong here... but wouldn't that just increase the gap between PLD and WAR effective healing?

I was commenting on the proposed 2.5 second snapshot moment where a war would die but a pld would live becuase the pld can save itself in that 2.5 seconds. Just pointing out that in that same 2.5 a war also can save it's own ass.Except using IB without infuriate to instantly restore your stacks (for anything other than to literally save you life) would be a net healing loss as you're building wrath during a dmg intensive boss fight? Correct me I'm wrong here... but wouldn't that just increase the gap between PLD and WAR effective healing?
Over the course of a real fight you'd be building wrath normally of course so you wouldn't be popping infuriate except in that "Oh shit" moment anyway like if you need to double up on IB.
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WARs main ability to heal itself is inner beast. The heal portion of inner beast is getting heavily nerfed. After the change, it will be healing somewhere between 3-500 per hit depending on gear (maybe more if you waste damage buffs trying to buff it). Now, on the whole it's a good trade off in my mind, but it makes the WAR much less effective at healing himself. After the change, you might as well say the PLD is supposed to be healing himself with Cure, because that will be only slightly less effective.
Last edited by Giantbane; 12-06-2013 at 06:37 AM.


It makes the self haling less effective, but still TP-based and an additionnal effect on DPS, so far more useful than Cure. And it won't make you lose the healing buff of Defiance. And it will reduce damage taken.WARs main ability to heal itself is inner beast. The heal portion of inner beast is getting heavily nerfed. After the change, it will be healing somewhere between 3-500 per hit depending on gear (maybe more if you waste damage buffs trying to buff it). Now, on the whole it's a good trade off in my mind, but it makes the WAR much less effective at healing himself. After the change, you might as well say the PLD is supposed to be healing himself with Cure, because that will be only slightly less effective.
In a fight like Titan, WAR will be able to lauch Inner Beast on pratically every Moutain Buster.
It's sad that we'll basically have two damage mitigation tank.
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