
This makes sense to me. Thank you.I had some fun at first... but the repetitious grind made me stop logging in....
Even years ago, EQ decided they were going to do a dungeon grind and released an entire expansion called LDoN... but they gave you several locations to dungeon grind... different themes, different difficulty levels, and then the instances were dynamically generated so they were changing maps each time.
There's really no reason to be making games nowadays where people are repetitiously running the same few dungeon/maps over and over again. That is just plain ridiculous.



How about when you pay the OPs Monthly Sub then you can complain about him rushing content.
Pretty much what the OP is saying is that SE is taking a step back. Crystal Tower was suppose to be in at launch so lets stick with that for a few. So 2.1 should have been CoB turn6-10 and 2.2 should have been CT floors ?-? correct? But it didn't happen like that, But if it did then there really wouldn't be a "Lack of content" there would have been enough to keep people busy."You’ll be able to obtain equipment that can then be used with the “vanity” (name TBD) system that we will be implementing later, and you can also obtain equipment for your alternate classes and jobs."
So we should do it for a feature that isn't even implemented yet. And for jobs we aren't playing.
Yay!!!!!
Let's see what else...Extreme Primals that drop ilvl 90 weapons which we already have. Or hard-mode dungeons that give the same ilvl gear and tokens as a faster/easier Wanderer's Palace run.
Is there any point to do any of the content in 2.1, other than for a vanity system that won't be implemented until the next patch? Wtf are we even supposed to do after we transmog our characters?
Last edited by Arkista; 12-06-2013 at 06:16 AM.



Here I posted this a few mins ago. In another thread.
Everyone pays to play the game and has the right to play at their own pace. If people want to take 14 weeks to get 1 job to level 50 or 14hrs to get level 50 then that's their choice. So if you (or anyone) decides to take your time with content that's your choice. If I (or anyone) wants to burn through content in a week that should be my choice, If I run out of content guess what that's my fault and I have to deal with the consequences with nothing else to do.
People keep throwing that "shouldn't have rushed through content" crap around and here we are almost 4 months after launch.
Lol. Then he doesn't have the right to tell someone else how to play the game since he doesn't pay for the OPs sub.
Last edited by Arkista; 12-06-2013 at 06:07 AM.

I think you missed my point. I understand the statement. But I really don't think GinTama is going to pay for someone.s subscription.Here I posted this a few mins ago. In another thread.
Everyone pays to play the game and has the right to play at their own pace. If people want to take 14 weeks to get 1 job to level 50 or 14hrs to get level 50 then that's their choice. So if you (or anyone) decides to take your time with content that's your choice. If I (or anyone) wants to burn through content in a week that should be my choice, If I run out of content guess what that's my fault and I have to deal with the consequences with nothing else to do.
Right they do have that right, but if the choice the fastest way possible and complain there is nothing to do, that's his problem. It's fine to rush, just be prepared for the consequences of doing so. ( Nothing to do apparently)Here I posted this a few mins ago. In another thread.
Everyone pays to play the game and has the right to play at their own pace. If people want to take 14 weeks to get 1 job to level 50 or 14hrs to get level 50 then that's their choice. So if you (or anyone) decides to take your time with content that's your choice. If I (or anyone) wants to burn through content in a week that should be my choice, If I run out of content guess what that's my fault and I have to deal with the consequences with nothing else to do.
I'm OK with them releasing content for "casuals" and new players; but, I am not OK with them forcefully blocking progression for those with more time/efficiency on their hands. I was looking to gear up multiple alts with CT and this 1 item per week limitation is ridiculous ON TOP OF the already stupid loot itemization very noticeable in Coil.
I've unsubbed and as much as I want to come back to this game, with the current plan, it will fail to retain most people. This game was amazing on your first 1-50. After that, I treat it as a game over / move on type of situation until more dynamic and fun content surfaces.
I will always love that first trip from 1-50 though. Bravo on that aspect!
So to recap, from Coil I get:
- the ability to verify my group can succeed
- more difficult fights
- better quality gear
- a chance at more main job gear without limitation
- a chance at more *alt* job gear without limitation
- incentive for all players to stay until the end
From Tower I get:
- no ability to ensure potential completion
- potentially difficult and fun fights? currently unknown
- mid-range quality gear that looks kinda pretty
- only one piece of loot per week, main *or* alt
- zero assurance any relevant pieces will drop
- have to farm it if i'm seeking something specific
- zero incentive to stay until the end unless loot is only distributed at the end
I enjoy raid content a *lot*, and I enjoy seeing it from different perspectives. But once I've seen it a few times, I'm mostly just going through the motions to extract the reward at the end, or to get to something more interesting after the stuff I've already seen.
It'd be one thing if Tower only gave you one 'loot token' per run so you can buy the exact piece you want, one every week. This, however, is entirely another: I have a minimal incentive to run it on any class. It's designed to be the inroads to Coil, but people will always get more out of just jumping in and doing Coil in Darklight/crafted gear and taking whatever occasional Tower drops they manage to wring out of this ill-considered system.
Sorry. You didn't understand what this is meaning.
Minimum requirement of iLvl 55 means, that you can beat it with this level of gear, if everyone (that means every 24 players) are playing their role close to perfect (I'm sure, there will be a very low amount of player that can do that). The more mistakes will be done, the higher equip you will need to compensate these mistakes.
So stop crieing and wait for the content.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






