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  1. #11
    Player
    Boa-Noah's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    179
    Character
    Bonuille Larouchette
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alhanelem View Post
    BOTH GAMES HAVE BOTH REPEATABLE AND NON REPEATABLE COMPONENTS TO EVENTS. Call them "quests," Call them "Minigames", call them undefinied pixlized pieces of crap, i don't care. it isn't relevant to the discussion.

    The point is NONE OF THIS points to whether or not players will be able to do the quests again the second time they run this event. Your view on whether or not that will happen is an opinion, and nothing you can post here will change that. That opinion isn't necessarily right or wrong either. But it IS an opinion.
    No need to get snippy because you were wrong, the thread is here to voice a concern about how it will be handled and it is a valid concern given the way the rest of the game has handled the same thing previously, your initial remarks were that there is no basis for such a concern and you used XI as an example for how SE handled such things in the past, that was displayed to be an incorrect assumption.

    There's nothing else to say.

    Quote Originally Posted by Alhanelem View Post
    You state this as if quests can not be repatable or can not be made repeatable. You also state this as if they can't wipe the record of quest completion from our save data. There are a million ways they could let us do the event again, not the least of which is modify the quest to be repeatable or unflag it as completed when the next event hits. We are getting repeatable quests in pathc 2.1, they have the power to do this. Neither you nor anyone else can say with any certainty that they won't or can't.
    However there is a difference, as has been stated and as you have seen for yourself, so far (as in "SO FAR") there have not been any repeatable quests let alone repeatable quests that offer 'unique' armor as that poses the risk of sidling players with a duplicate set of gear that they cannot use or store in their inn chest, this was already an issue with players who had AF armor when they could repeat the AF quests.

    The same issue is why you can't repeat the Halloween quest or why you couldn't start it if you already bought the simple ghost outfit from the vendor, the game won't let you get duplicates of gear so they'd need to program something that could distinguish between character genders upon the completion of the previous quest line and the same quest line when it later returns.

    This is unlikely as gender determines what gear you get, not whether or not you've previously completed the quest as that gender.

    Quote Originally Posted by Alhanelem View Post
    -FFXIV uses the same system of elements except that light and dark do not directly exist
    -FFXI uses virtually the same exact gear system. You have various different equipment in various different slots with various different stats that all have a level requirement and a set of jobs that can equip them. Both games are now using a mostly vertical item progression with item levels.
    -The basic content is also highly similar. Both games have NMs (your opinion of FATE NMs is irrelevant, they are NMs, many of them are even the SAME NMs as in XI. FFXIV reuses many monsters that existed in XI, Dynamis is a single content and does not in any way represent content in XI in general, leveling is actually very similar in both games in XI's state for the last several years
    -XIV shares some events in common with XI (e.g. Starlight Celebration) and both games have both repeatable and non-repeatable event elements.
    Sorry but no.

    - XI uses an elemental system where various magics and gear have specific affinities and weaknesses, utilizing a strong element is important, as is being protected from certain elements, XIV has no such system, there is no affinity for magics, gears, or enemies, in XI Ifrit would be healed by fire or otherwise nearly unaffected by it, in XIV Ifrit is as weak to fire as everything else since fire is not actually a 'fire' spell with a fire affinity, it is merely a damaging spell.
    - Wrong again, XI had/has gear that are more than just stat sticks, some weapons boost certain attacks or give special resistances or other such stats that are more than just numbers, this is a pretty big difference in how the gear is handled in each game, especially if you look at the relics and what it took to earn them in each game, as well as how the relics were handled in an item leveling fashion, same with time of implementation.
    - XIV does not have NMs, it has FATEs and FATE boss monsters, neither of which are very similar to NMs who would often drop rare or unique loot that made them worth fighting, XIV has increased XP and maybe a minion if you're lucky.
    - The events are shared but how they are handled is not, if what was said in this thread has any bearing the simple fact that XI event quests were instantly repeatable speaks volumes about the differences here.
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    Last edited by Boa-Noah; 12-05-2013 at 02:52 PM.