
I wouldn't bother, just use Medica. Maybe it would work if everyone stood still in the same place and waited for it, but that's rarely going to happen especially when you have a mnk or two that are rushing off asap so their GL doesn't fall off.

True because Medica II ends up being much more MP efficient though because of the regen effect. Even with the Cure 3 proc, if you so happen to have it during those jumps.
Cure 3 needs a redesign. It's too expensive, it's radius is too low, and both Medicas make it obsolete.
I think this pretty much sums up how everyone feels about Cure III.
Out of curiosity how is its Emnity Generation anyway? I've use it for Geocrush on Titan and when I do aggro goes straight for me.



I'd like to not be included in this statement. I actually cannot believe that I'm seeing that people have an issue with this ability.
I've seen that people have a macro for Cure III in order for other players to gather up so that they can get healed as a group, but given what the Tanks and the DDs are doing, that's too much to ask them to try and gather up for a specific heal. They have other jobs to tend to whereas it's our job to make sure that their health issues are taken care of.
Personally, I consider it an ordeal of timing, specifically when there are lots of close ranged melee players engaging an enemy, where I can use this ability without qualms. Usually, if there are Dragoons in the party, they are the guys one would want to use this on, because they have attacks that put them at the flank of the enemy (which puts them in between the tank(s) or other melee, which are usually at the hind of the enemy). Use Cure III on that DRG and it's usually a done deal.
Considering the range on Medica and Medica II as AOE heals, I really don't think that Cure III needs any work, if anything, I will agree that it's a tad bit expensive MP-wise, but other than that, I don't see why it should have a complete overhaul.
Well... "Common" sense isn't all that common anymore, now is it?
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