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Thread: 2.1 and us

  1. #71
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by UlricCraft View Post
    For instance, a BLM can cast 11 spells and still be sat on yellow comfortably.
    A WHM will accumulate red within 5.
    I don't think that's the right comparison to make. BLM is probably targeting the tanks target, which helps control enmity.. Holy is AoE so it's pulling additional enemies, not just the tanks main target. Unless you are talking about a blm spamming Flare 11 times, in which case everything should have been dead by that point lol

    Sounds like your tank may need more AoE theat vs single target threat
    (1)

  2. #72
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    I don't think that's the issue.
    Flash spamming aoe comp I find tank does alright when I don't join in with DPS, but when I start spamming I start accumulating enmity fast.

    Will have a go tonight and test a little bit more, but I 'feel' like Holy earns a hefty amount more enmity than it should.
    (0)

  3. #73
    Player
    Aphrini's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    108
    Character
    Aphrini Vanadette
    World
    Exodus
    Main Class
    Conjurer Lv 80
    With as powerful as Holy is I personally do not mind the high level of hate, not to mention if you Aint dyin you Aint tryin right ? Right??
    (0)

  4. #74
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by UlricCraft View Post
    I don't think that's the issue.
    Flash spamming aoe comp I find tank does alright when I don't join in with DPS, but when I start spamming I start accumulating enmity fast.

    Will have a go tonight and test a little bit more, but I 'feel' like Holy earns a hefty amount more enmity than it should.
    To be honest, you have to take into account that you're most likely double dipping into enmity if you can hit the Holy button

    1) Having a ticking Regen and/or Medica II (not including whatever healing you might've need to do before hand to top of your tank in mass pull scenarios)
    2) The damage of having Holy explodify everything around you

    A friend of mine has mentioned to me that the added effect of Blind on Flash actually causes a bit of enmity itself (I don't know how factually true it is, but he tends to be very knowledgeable in these kind of mechanics), so its entirely possible the added effect of Stun on Holy can also do something similar, broadcasting the reported "enmity" boost that people discuss.

    Combine all factors for a very potent enmity generation tool that a lot of WHMs need to look out for.
    (0)
    Last edited by Ghishlain; 12-11-2013 at 03:22 AM. Reason: 1k character limit

  5. #75
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ghishlain View Post
    so its entirely possible the added effect of Stun on Holy can also so something similar, broadcasting the reported "enmity" boost that people discuss.
    That's interesting because I've stolen hate as DRG stunning targets for the tank before.. Least it seemed like it was related to the stun.
    (0)

  6. #76
    Player
    Githiun's Avatar
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    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I personally would rather Holy and take agro then not and let a dps take agro. I can control how much hp I have. I know how hard I'm getting hit. And if I haven't holy'd too much I can always hit them again to give another stun.

    I do think Pld's AoE threat is seriously under-powered. If you're 100% full on mana it's not hard but chain pulling multiple mobs drains mana hardcore thats when I lose threat to Blm's
    (0)

  7. #77
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by sharazisspecial View Post
    POM Should be like wow power infusion 2min cooldown 20 sec duration.

    SE should take out cure 3 and give us 1 of these

    buff spell (haste?)
    An additional mechanic like Aflatus solace or basically any of the wow priest abilities theres alot of cool ones there. http://www.wowwiki.com/Priest_abilities
    Sacred Prisim

    Bah ffxiv whm is so barebones ...
    Ah yes i remember having 3 spells to cast for almost 30 levels. Meanwhile I had 5-6 spells for ACN by level 8. I think that buffing/tweaking Cure III might cause whm to be OP since all the balance so far are not taking cure III into consideration so might as well ditch it or make it an instant cast but HIGH MP spell. lower POM cd is needed, good ability. I would like an instant self heal spell (cure II potency) on a cd. That will work better than reraise
    (0)

  8. #78
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by YanDere View Post
    White Mage should get blizzard? What the?
    So you want to get instant MP refresh with no side effects? We can just ask SE to give us all ilvl90 gear for all classes by moogle mail at next login.
    Well, we kind of did get ilvl90 weapons by logging in at the end of 1.0 ;p Lol.

    No seriously. White Mage should have Flare.
    (0)

  9. #79
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Gurpsmeister View Post
    Ok. Why for the love of all that is sane, would increasing its range make cure III better? We -ALREADY- have that spell...twice. Medica and Medica II do the job. What would a bigger range on cure III offer us?
    A means of healing both the tank and melee while not having to waste time moving or putting ourselves in range of potentially deadly AOE. Not to mention Overcure puts out some pretty large numbers and you can top people off quite easily.

    I do think they should rework it or replace it but I would definitely use it if the radius was a little bit wider so it would hit all the melee and tank(s) on a single large-ish enemy.
    (1)

  10. #80
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    I'd like to see cure III get boosted in some way. Right now its very hard to use because the radius is so small. It is difficult to judge if some players will be in range of the heal after selected target starts moving around. Sticking with medica and medica II is easier because you have direct control of where the heal goes at all times.
    (1)
    Adventure, that's the life for me!

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