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Thread: 2.1 and us

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  1. #1
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    TL;DR
    - PoM is 'okay' +3seconds would be appreciated for better impact.
    - Cure III is fine, don't change it.
    - Enmity gain from Cleric+Holy too high for damage trade-off. EDIT: Mana costs already massive incentive not to spam! Don't punish us twice!
    - Added utility would be nice

    PoM is my alternate to Divine seal. If DS runs out and still under-curing, PoM. Only reason it isn't main choice is cooldown/impact is imbalanced. +3seconds?

    Cure III is a fantastic skill and I believe it is balanced perfectly.
    If I've pulled too much enmity, stand next to tank and target myself using Cure III to heal both of us. VERY useful skill. If people really do hate it so much, potentially increase yalm by +1.

    Holy enmity to be reduced please.
    Finding it hard to play Cleric Stand DPS (Heart phase, WP runs...)

    Doesn't SCH already get haste?

    Raise II? Or not because of LB?

    Accuracy buff spell? Increase accuracy 10% & Damage dealt by 5% for 10s?

    Additional water based spell. 2stone, 2air, 1water.
    (0)

  2. #2
    Player
    RaijinkenXIII's Avatar
    Join Date
    Oct 2013
    Location
    Lavender Beds
    Posts
    73
    Character
    Raijinken Yggdrasil
    World
    Ultros
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by UlricCraft View Post
    Holy enmity to be reduced please.
    Finding it hard to play Cleric Stand DPS (Heart phase, WP runs...)
    You should be using Shroud of Saints right after getting aggro and you won't have a problem with WP runs.
    (1)

  3. #3
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    Oh I comprehend the -enmity +mana regen component, but it's on 180second cooldown.
    It gives roughly 1,000 mana and cuts enmity by 50%.

    It costs ~500mp when I've got something like ~4500mp total
    So roughly looking at ~11 casts maximum there.

    My problem isn't that I'm gaining enmity, my problem is the rapid speed in which I gain enmity.
    For instance, a BLM can cast 11 spells and still be sat on yellow comfortably.
    A WHM will accumulate red within 5.

    This isn't a serious problem, but I think it would be nice to have a slightly reduced enmity gain for the DPS WHM dishes out.
    I'm absolutely fine as it is, because it just makes you think more and carefully balance your skills, but quality of life!
    The mana constrictions alone are the reason it doesn't work to spam 11 holy, being red also is a kick in the teeth.
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by UlricCraft View Post
    For instance, a BLM can cast 11 spells and still be sat on yellow comfortably.
    A WHM will accumulate red within 5.
    I don't think that's the right comparison to make. BLM is probably targeting the tanks target, which helps control enmity.. Holy is AoE so it's pulling additional enemies, not just the tanks main target. Unless you are talking about a blm spamming Flare 11 times, in which case everything should have been dead by that point lol

    Sounds like your tank may need more AoE theat vs single target threat
    (1)

  5. #5
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    I don't think that's the issue.
    Flash spamming aoe comp I find tank does alright when I don't join in with DPS, but when I start spamming I start accumulating enmity fast.

    Will have a go tonight and test a little bit more, but I 'feel' like Holy earns a hefty amount more enmity than it should.
    (0)

  6. #6
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by UlricCraft View Post
    I don't think that's the issue.
    Flash spamming aoe comp I find tank does alright when I don't join in with DPS, but when I start spamming I start accumulating enmity fast.

    Will have a go tonight and test a little bit more, but I 'feel' like Holy earns a hefty amount more enmity than it should.
    To be honest, you have to take into account that you're most likely double dipping into enmity if you can hit the Holy button

    1) Having a ticking Regen and/or Medica II (not including whatever healing you might've need to do before hand to top of your tank in mass pull scenarios)
    2) The damage of having Holy explodify everything around you

    A friend of mine has mentioned to me that the added effect of Blind on Flash actually causes a bit of enmity itself (I don't know how factually true it is, but he tends to be very knowledgeable in these kind of mechanics), so its entirely possible the added effect of Stun on Holy can also do something similar, broadcasting the reported "enmity" boost that people discuss.

    Combine all factors for a very potent enmity generation tool that a lot of WHMs need to look out for.
    (0)
    Last edited by Ghishlain; 12-11-2013 at 03:22 AM. Reason: 1k character limit

  7. #7
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ghishlain View Post
    so its entirely possible the added effect of Stun on Holy can also so something similar, broadcasting the reported "enmity" boost that people discuss.
    That's interesting because I've stolen hate as DRG stunning targets for the tank before.. Least it seemed like it was related to the stun.
    (0)

  8. #8
    Player
    Aphrini's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    108
    Character
    Aphrini Vanadette
    World
    Exodus
    Main Class
    Conjurer Lv 80
    With as powerful as Holy is I personally do not mind the high level of hate, not to mention if you Aint dyin you Aint tryin right ? Right??
    (0)

  9. #9
    Player
    Githiun's Avatar
    Join Date
    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I personally would rather Holy and take agro then not and let a dps take agro. I can control how much hp I have. I know how hard I'm getting hit. And if I haven't holy'd too much I can always hit them again to give another stun.

    I do think Pld's AoE threat is seriously under-powered. If you're 100% full on mana it's not hard but chain pulling multiple mobs drains mana hardcore thats when I lose threat to Blm's
    (0)

  10. #10
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    I'd like to see cure III get boosted in some way. Right now its very hard to use because the radius is so small. It is difficult to judge if some players will be in range of the heal after selected target starts moving around. Sticking with medica and medica II is easier because you have direct control of where the heal goes at all times.
    (1)
    Adventure, that's the life for me!

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