TL;DR
- PoM is 'okay' +3seconds would be appreciated for better impact.
- Cure III is fine, don't change it.
- Enmity gain from Cleric+Holy too high for damage trade-off. EDIT: Mana costs already massive incentive not to spam! Don't punish us twice!
- Added utility would be nice
PoM is my alternate to Divine seal. If DS runs out and still under-curing, PoM. Only reason it isn't main choice is cooldown/impact is imbalanced. +3seconds?
Cure III is a fantastic skill and I believe it is balanced perfectly.
If I've pulled too much enmity, stand next to tank and target myself using Cure III to heal both of us. VERY useful skill. If people really do hate it so much, potentially increase yalm by +1.
Holy enmity to be reduced please.
Finding it hard to play Cleric Stand DPS (Heart phase, WP runs...)
Doesn't SCH already get haste?
Raise II? Or not because of LB?
Accuracy buff spell? Increase accuracy 10% & Damage dealt by 5% for 10s?
Additional water based spell. 2stone, 2air, 1water.

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