I'm curious how watching videos of the cutscenes is somehow less enjoyable than watching the exact same thing in game.Talk about devaluing an experience ^^ There may be no shame, but there's no enjoyment either.
If you want to talk about devaluing experiences, I'd say putting in an easy mode devalues the experience a lot more than anything else could.
Hard mode primals are not the same story though. It is a seperate story- thus it's not a valid compaison, as the normal mode primals are not giving you the same story reward.However, I want to ask why this is a bad direction? Are the current story mode primal fights a bad decision? They don't provide gear rewards, and what I'd like to see is a comparable Coil instance. Story mode, similar mechanics, but easier. No rewards, but storyline and lore goodness.
Because it's a waste of SE's development time and money when the content is eventually going to get easier anyway, without a special mode.Why are you ok with it eventually being nerfed for EVERYONE, but not ok with instead, an alternate story mode?
You know, there was a time when the Shadow Lord lv50 fight in FFXI was the hardest thing in the game. People have been soloing it for years now, despite no actual changes being made to the fight itself, nor was an alternate mode added. Content that was once hard later becomes trivial over time, naturally, with no modificaitons or special modes required. Why invest extra time and money to develop a special mode when the same thing will eventually happen on its own without them making that investment?