The point is your support abilities are valued so high that your dps needs to be low.And yet when I'm in a light party I'm the primary DPS. Go figure. A 25-second ability used during a 4-minute boss fight doesn't assign your role. If bards did nothing but songs for a 4-min fight you could label us support, but the truth of the matter is that we don't. We're DPS with support abilities.
in this case about blm double flare,
a bug fix means a nerf. it's just a matter of wording. A nerf means to weaken. if they are going to take away the ability to double flare. it means to weaken the Job, in other word (and in this case) it's a nerf.

dude get over it, obviously you main as a blm. your still going to be doing more dmg than anyone else. try playing melee dps while looking for coil groups or wp/ak speed runs, yep i said it, even after the changes everything will be exactly the same, just melee will only be doing 10% increased dmg. nobody is going to want melee dps for anything still. the change was made for balancing pvp more than anything and is probably very little pve related
I am not sure how I am to take this.
So the melees that can stun, or silence, etc you want to be able to catch up to a job that doesn't have those?
So are melees going be restricted by movement to do attacks? Us moving cancels our spells and we have to move a lot. Usually that's the best time for melees to play catch up.
If you can keep it balanced fine, just ready for me if black mage can't keep up with melees because we have to stop and they don't.

fixing a broken ability that is be used in a way it was not designed is not considered a nerf...


I have never used this double flare glitch, so it won't have a massive impact on me.
But major fights have everyone running around a lot, that's what hurts a black mages damage is movement.
I am all for balance, but a job that is purely dps should always outdamage the one that can do more than just dps.
Just looking at all the crap warrior and paladin have been going through for the balance issues from 1.0 to now to see that it is very likely for someone to be buffed too much.

double flare will exsist using convert or potions that give you more than 270 mana. doing double flare or triple flare using said items and abilities is not the problem they are adressing. They are stopping people from getting out a double flare without the use of convert or items which is a bug. If you have mastered it and you solely depend on it for your aoe then sadly you will suffer for depending on a bug that was found , explained then exploited. I for one never used that method of double flare so it wont affect me at all.
Silence is basically a Stun for magic spells in this game.
Not really sure why people are trying to argue that Stun and Silence don't function as crowd control.
comparing with having that broken ability and without it means comparing with a stronger blm and a weaker blm. If you mmake changes to a strong blm to become a weaker one. That's the basic definition of "nerf". Be it a fix or not. The two things can be co-exist. It's a fix and it is also a nerf.
They handled the situation better when they dealt with the pld capability of handling bc while war had hard time doing so by NOT "fixing"/"nerfing" pld, instead, they "buff"/"fix" war. The same logic applies here but they aren't going to do the way they did to war/pld
Last edited by Umero; 12-04-2013 at 10:34 AM.
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