because mobs silenced dont keep fighting with their weapons or punching u on the face!
and amused at the ppl that is "laughing" about 2 pld silencing the whole Coil T2 , my party does it (and we have a bard, but he silences only when a tank used the silence at wrong time or is unable to silence next high voltage)
Hint: If u arent tanking ADS u silence next high voltage.....hard to press a button when u arent even tanking ~~

BLM's will still be able to put out top tier DPS. Get over it. Our class isn't getting nerfed. You do NOT want to see SE's methods of nerfing.



Having three situational raid cooldowns does not equal to being "support". It just means you're a DPS with raid cooldowns. Not unlike an enhance shaman with Bloodlust/Heroism.
Because then it becomes "necessary" either by developer intentions or player tactics. It also messes with encounter balance at some point. Actual debuffs (attack down, attack speed down, defense down, magic defense down, elemental resistance down) makes sense because you can tweak how those affect the boss or just have the boss stats be so that the effect is noticeable on the player's side without trivializing the fight.
When you start getting into stuff like Silence, Pacification, Sleep, Stun, not to mention fears and incapacitates, you're effectively forcing the devs to make one-shot kill abilities in response in order to create challenge, as otherwise those spells trivialize the encounter on some part.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


That's where a scholar and monk come into play. But hey, if your group can't do without a BRD, then by all means.


I do not see why it has started such an argumentation about that I said to fix double flare is a nerf. I resonded to someone saying BLM avoided the nerf hammer when we did not. I do think it was the correct thing of SE to do as it was indeed a bug. But I do not deny that it weakens/nerfes BLM. Saying something else is eighter missunderstanding of the term "nerf" or an outright lie.
That it is a fix does not mean it can not be a nerf. That I point this out does not mean I think it is bad that they fix this.
http://en.wikipedia.org/wiki/Nerf_(video_gaming) here is a definition of "nerf". This does indeed reduce the effectiveness of AoE.


Eh, I still like BLM's design better in XI... (goes for most jobs really)

My group runs 2PLD and our bard is never in silence rotation. Monk just runs silence rotation on t1 ads, it's pretty easy.


considering how hard it was to pull off the double flare and that the first flare is pretty weak I don't see how fixing it is a nerf. it might become a nerf though if they actually fix the reason that made it possible to begin with. the way the server recognizes damage on mobs and activation of buffs like astral fire/umbral ice. cause if they "improve" this, it'll mean no more fast casted fire after fire III. but on the other hand it could also mean that we can use our Firestarter when it procs and not have to wait on finishing the next cast.
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