Yeah, but I think it's safe to say if his went from steady to Sic, she was already on Sic before lol
Yeah, but I think it's safe to say if his went from steady to Sic, she was already on Sic before lol
In almost all fights, every job beats bard if played optimally; the complaints about bards is not due directly to their damage, they have a whole list of other advantages.
Summoners have one of the advantages that bards have, and that is that they are not as hindered by mechanics due to most of the abilities being instant (they are not as brain-dead as bards though since they have more to keep track of). This is where bards complain cuz summoners have that advantage but more potential sustained dps. Melee can get close to or obtain their optimal dps if played right and know the fight inside out, but bards and summoners don't have to worry about this.
If there are few mechanics or if everyone knows full well what they doing (i don't mean simply knowing how to dodge stuff), I have yet to see a summoner come out on top. Keep in mind though, that there are currently no parser that can track dots accurately.
Lastly, classes/jobs that needs nerfing should be nerf. If they just keep buffing jobs to avoid whinny babies, all jobs will be too strong and too retarded. Imbalance will always exist and changes will always need to be made; a combo of buffs and nerfs is the way to go.
Last edited by PenutButter; 12-03-2013 at 05:11 PM.
instant? hah, I'm guessing that you don't play a summoner, we get THREE instant abilities (6 if you count the aetherflow abilities, which can be used 3 times in 60 seconds and two of which have a setup time of 7.5s), one is the exact same as our filler nuke but costs double the mana, one requires you to be in melee range and hits for hardly anything (the same as our filler nuke, except over 20 seconds and is therefore subject to clipping), and bio, which is 240 total potency over 18 seconds, the same as an improved scathe from a BLM (except again, clipping, 2 regular scathes and that BLM has done the same damage in 5s what we do in 18s)In almost all fights, every job beats bard if played optimally; the complaints about bards is not due directly to their damage, they have a whole list of other advantages.
Summoners have one of the advantages that bards have, and that is that they are not as hindered by mechanics due to most of the abilities being instant (they are not as brain-dead as bards though since they have more to keep track of). This is where bards complain cuz summoners have that advantage but more potential sustained dps. Melee can get close to or obtain their optimal dps if played right and know the fight inside out, but bards and summoners don't have to worry about this.
If there are few mechanics or if everyone knows full well what they doing (i don't mean simply knowing how to dodge stuff), I have yet to see a summoner come out on top. Keep in mind though, that there are currently no parser that can track dots accurately.
Lastly, classes/jobs that needs nerfing should be nerf. If they just keep buffing jobs to avoid whinny babies, all jobs will be too strong and too retarded. Imbalance will always exist and changes will always need to be made; a combo of buffs and nerfs is the way to go.
during movement, a BLACK MAGE will outdamage a summoner, just because of how pathetic ruin 2 is, and because bio gets clipped, over 18 seconds, both jobs can cast 7 instant spells, a SMN can do 720 (1170 if they blow all 3 energy drains, 1620 if they decide to be incredibly stupid and blow 6 stacks of aetherflow on ED) total potency (1 bio, 6 ruin2's), a BLM can do between 1060 and 1780 depending on how many enhanced scathe procs they get (1 swiftcasted thunder 3, 6 scathes). (hell, it may be unrealistic, but a BLM can potentially hit 2480 potency if they swiftcast thunder 3 and get thunderhead procs every tick)
Last edited by Pentacus; 12-03-2013 at 07:28 PM.
Yea but you have 4 DoTs ticking as opposed to like, 1.
Thats the whole point of being able to move without penalty.
Also even while moving I am hesitant to cast Ruin II. Unless something needs to die immediately or you are at full mana it is not worth using.
That spell is horrible.
those DoTs require time to cast, and the BLM is going to also be casting during that time, you're not moving without penalty any more than the BLM can because the BLM has already done their damage, yours just takes time to do the same thing (if anything, we get it worse, if there is a break in the movement long enough to cast one spell, a BLM can cast an additional spell for it's full potency, we have to refresh our DoT losing all damage that was left of that DoT before (that was what I meant on the first page by "split second decisions", things like "do I clip my DoT and sacrifice the rest of it's DPS for the sake of getting a full cast off, or do I let it fall off and cast a filler spell, at the cost of possibly not being able to reapply the DoT at a convenient time later").Yea but you have 4 DoTs ticking as opposed to like, 1.
Thats the whole point of being able to move without penalty.
Also even while moving I am hesitant to cast Ruin II. Unless something needs to die immediately or you are at full mana it is not worth using.
That spell is horrible.
if a dot hits for 10 potency and lasts for 30 seconds, it's doing the same damage as a direct damage spell that hits for 100 potency. both cases result in 100 potency being done to the enemy, and in an equal cast time, neither is better at movement than the other (the DoT does have the significant disadvantage that if after 15 seconds, the same spell is cast again, the DoT's combined potency would be 150, but the DD would be 200, if it is then impossible to recast anything for more than 30 seconds, the DoT will have been affected by movement more than the DD, and any time there is time to refresh the DoT, the DD can also be applied at exactly the same time, every time the DoT isn't allowed to run it's course, the gap between the DoT and the DD becomes larger. clipping is a HUGE disadvantage for any DoT class in any game that refreshes DoTs rather than stacking them, and is the reason DoT classes tend to be harder to play, getting optimal DPS out of them requires perfect timing (in WoW, the best talent for warlocks is the one that allows casting whilst moving, just because it allows you to keep your DoTs up without clipping or letting them fall off))
Last edited by Pentacus; 12-03-2013 at 10:44 PM.
Possibly a little off-topic, but, which food? Is it working nicely? Since capping Garuda's acc removes the need for acc food I've been wondering if there isn't a better choice than eggs/omlette.
I can't parse it, so I can't give an answer as to if it's better. It basically boils down to, is 1000 MP over the course of the entire fight more beneficial than a ~.6-.7% DPS increase(for SMN only, not pet)?
I only need to use ED late in the last phase, sub-10%.
I've been using HQ Mulled Tea. It's +11 PIE, +9 Spell Speed, +12 VIT.
BLM is like what an Arcane Mage from WoW would play like if Blizzard ever stopped having a love affair with Fire long enough to design the other specs decently (aside from always making sure Frost is good at PvP).
SMN is way harder to play well. I figured that out while questing, nevermind doing challenging content - it's pretty damn obvious and just gets more apparent as you keep leveling and get even more crap you have to manage. Seems only fair that the people skilled enough to manage all that extra stuff get a benefit of some kind over a less complex class.
And Ruin II is nice for applying Blind when you don't have a PLD around. As a SCH I like having it as an option, leave it alone. :x
Last edited by Vortok; 12-04-2013 at 01:29 AM.
What i dont understand is why because someone may be doing a little more damage than you (you is used here generically) that you have to complain. Really? who gives a f*ck! Seriously. The point is to defeat a boss as fast as possible limiting the amount of wipes. to work together to get the job done. Yes, this may mean that certain jobs dont get picked as often for end game, but that is where your FC comes in and you create a static. *shakes his head*
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
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