Has anyone figured out exactly how much of a stat you need to increase what it does? For example, how much crit = 1% chance to crit? I know ss is ~10.5 for .01 seconds (so 131 on gear = ~5% haste) however I am wondering about the other stats. Now I have seen people put weights on them like if you are building your character then crit stat value is like .715 and ss is .22, however that's not something I'm looking for. Instead I am wondering if anyone has actual numbers on how much of x stat actually increases damage or crit.