Quote Originally Posted by Daniolaut View Post
Not a joke, and its very simple to understand. If an item has Vitality on it you dont meld vitality to it. Very simple.
Some items with set stats can still be melded with that stat. Some items with Crit for example, can still take some Crit melded, but you don't know until you try.

Once you work out what stat you can use, you do not know how much of it you'll be able to meld. Thus you cannot plan your melds. i.e. You meld Crit IV (+9) onto an Astral ring, you then try to meld Crit III (+6), but then you find out the crit cap is +12, so you would have saved a lot of gil buy just melding 2x Crit III.

Unless you actually *know* the stat caps per item, you cannot plan your meld, your basically taking a shot in the dark.

Hence you need to Google for stat caps and hope you don't accidentally end up on a site that looks to be helpful, but is actually trying to steal your game passwords.


A simple tool tip with stat caps would make melding much better for everyone.