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  1. #71
    Player
    Meirii's Avatar
    Join Date
    Aug 2013
    Location
    Ul Dah
    Posts
    285
    Character
    Meirii Ruhesini
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Not being able to SB dungeon gear for materia frustrates me to no end
    (1)

  2. #72
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by EvokerKeii View Post
    Materia feel 100% forgettable.
    I didn't even bother with them until I was 50 and even then it was because I needed them for the stupid relic weapons.

    This system is just bad.
    It's quite funny how back at 1.0 you almost needed double and some triple melds to do some content. Now you just need to run AK/WP a few times and are set. I miss the "wow" factor of seeing a triple+ meld on people's gear.
    (0)

  3. #73
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Meirii View Post
    Not being able to SB dungeon gear for materia frustrates me to no end
    i agree. i is not pleased as well
    (0)

  4. #74
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    if they add slots to the item its ok, i dont really care about the limit, its stabilize stats between lvl
    i actually like this system eventho it is not fully implemented in DoW gameplay (it would be nice if they did)
    but it does play its role in endgame crafting,
    just ask FC or LS member if they can meld for u (or maybe some strangers on the streets), its not that hard to ask
    (0)

  5. #75
    Player
    Vanidin's Avatar
    Join Date
    Mar 2012
    Posts
    217
    Character
    Vanidin Pickles
    World
    Excalibur
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Axidrain View Post
    there is skill involved when ur not the tank. tank is the easiest role to play in the game.
    If you consider maintaining your optimal rotation while avoiding red stuff to be skill I suppose. Really it's just repetition and situational awareness, basically can you avoid tunnel vision.
    (0)

  6. #76
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    in my opinion, what is needed now is either a secondary enchantment type that can be applied to all gear. or endgame gear getting fixed amounts of materia sockets, which will let the player change out the materia put in them, (at cost of losing the materia already installed). no additional sockets can be added. the major concern I see right now is, you can't just go grab a full set of relic gear and use it because you will be lacking in Accuracy. as the game stand right now, due to DPS weights, some of the crafted gear ends up being Best in Slot, because you can max out the stats and the end game gear is poorly balanced.
    (0)
    Nocturne of the Gods

    Ĉio komencis kun ŝtono, aŭ tiel la legendo diras.
    En aĝoj pasinta, sentipova juvelo, grandega kaj bela, elpelita la mallumon.
    Estas bunta lumo plenigita la mondon kun la vivo kaj maskigi potencajn diojn.
    Banata de kiu lumo, la mondo eniris aĝo de feliĉego ĝis, post tempo, la dioj trafis en ..n dorm.
    Kiu mondo estis nomita Vana'diel. Nia mondo, Vana'diel.

  7. #77
    Player
    Wolfhammer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    110
    Character
    Danira Sunspear
    World
    Moogle
    Main Class
    Archer Lv 50
    Materia System? What Materia System? I'd hardly call what we have as any kind of system, hell I haven't bothered with a single piece of materia in any crafted armour or accessory all the way to 50... Ive passed that point now and enjoying DL stuff and saving up for Myth gear...

    Shame really since I'm a crafter at heart but abandoned the whole pointless waste of time to concentrate on DoW... I'm just glad other areas of the game have kept me interested or I'd have left.
    (0)

  8. #78
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hvinire View Post
    While the Item team realizes you’d like to see more uses for materia in amplifying item stats, they clarified that there are currently no plans to change the stat caps. The way the system works, each item follows a hierarchy and adding materia to any item, while improving its stats, will not change it to an item above its level.
    Then Materia is pretty much worthless as a system of improvement. Are you honestly saying this is vision of gear up until Allagan: providing only marginal performance increases to gear that isn't cutting edge and has only short term usage before moving on to the next higher tier? That not even going to the number of primary and secondary stats being quite limited, making only a small amount of materia being preferred for any class, and others (elemental resistances) without use or relevance.

    What does the dev team have against DoH? I'd glady suffer through 1.0's crafting and meld system once more with the potential of viable gear than put up with these glass ceilings. which will only make people resistant to participating in the game's economy.
    (0)

  9. #79
    Player
    Ifervan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    94
    Character
    Ifervan Empyrean
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Material melding IMHO is pointless, I just sell it to the suckers... I mean people who use it. The only players that really need it are DOL & H. I'm one of the suckers at that point. Its a broken system from days long ago.
    (0)

  10. #80
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The spirit bond rate is absurdly slow, it was just fine back in 1.0 and here's why;


    First off, even with the best melds, the HQ iLv 70 gear isn't that hot compared to Mythic. Secondly, just getting tier 4 materia is a complete pain in the ass. Not only does it take forever to spirit bond, but doing so with iLv70 gear is incredibly expensive (it's either that or use iLv55 gear and pray for a T4 instead of T3) and you might not even get the materia you want. Then you factor in the fact that you lose any materia that's removed from an item (wtf?) as well as a failure on a forbidden meld (which is fine) AND that you can't re-sell used gear, so if you meld any materia to an item and then you decide you're done with it, it's a total write off.

    All of this actually *hurts* the value of durable goods rather than increasing it. If materia was just a bit easier to come by, you'd likely see a spike in gear sales as more people would be out spirit bonding and the price of materia would drop a bit which all told would be a blessing for everyone. I mean wtf are we going to do once we get access to Tier V? We know it exists, and given how awful it is just to get T4 I can only imagine the insane cost T5 will have (and I'm speaking relative to a Legacy Server here; the prices on a the newer worlds must be astronomical).

    Materia is in serious need of reforming (as is food but that's another topic) both in how we obtain it and its function. For one thing I'd really love to see Critical Hit Damage come back at the very least, possibly even attack/magic attack/healing potency or God forbid Enmity, though YP said they're not planning on expanding the types available -_-


    Oh yeah, and all that +SB rate gear does diddly squat which is also ridiculous.
    (0)

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