Battlers make materia without help it sounds like.So wait? the way I read it was you could "Grow" a materia in an equipment just from using the equipment itself or you could force one into it with crafting. (no fail rate.) But to get two materia into a equipment you have to do a special system which has a chance to fail?
Crafters put materia into gear using catalysts by gatherers.
That's all I got.
The way I understand it is that once you reach 100% attachment points, which are attained by equiping gears (maybe some gears attune better together then others) you get to transform these gears into materia which is a crystalized stat augment that you attach to another gear. So you lose the orignal gears to attach to your new gear.By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.
It doesn't just grow on your gear. And you need the help from crafters to attach it to the gear and the gatherers to provide the catalyst to attach it.
This is how I interpreted it.So wait? the way I read it was you could "Grow" a materia in an equipment just from using the equipment itself or you could force one into it with crafting. (no fail rate.) But to get two materia into a equipment you have to do a special system which has a chance to fail?
DoW/DoM "create" materia with their weapons and armor
Crafters are the only ones that fuse the materia to the weapons and items, but in order to do so they need the
Gatherers to collect the catalysts in the field in order to make the process work.
The way I understand it is that once you reach 100% attachment points, which are attained by equiping gears (maybe some gears attune better together then others) you get to transform these gears into materia which is a crystalized stat augment that you attach to another gear. So you lose the orignal gears to attach to your new gear.
It sounds like your converting the Attachment Points not the gear itself.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Its like this:So wait? the way I read it was you could "Grow" a materia in an equipment just from using the equipment itself or you could force one into it with crafting. (no fail rate.) But to get two materia into a equipment you have to do a special system which has a chance to fail?
*Equip a frostbite or flametongue
*Use it until attachment points hit 100
* go to your local friendly neighborhood crafter and get it turned into a materia
*crafter uses catalyst from a gatherer to create said materia
* gain a materia thats +strength,attack, extra fire damage/ice damage/etc.
* place shiny new materia into the slot of one of a new weapon you want to use or armor
*????
*Profit
The only way I could see not losing the weapon/equipment you converted, is if attachment points reset to 100...but then people would just be able to constantly stack the most powerful materia with little to no trouble at all...and that just wouldnt be fun.
EDIT: I know you cant give people those rare/ex weapons, but there might be a special materia offer system like the repair system.
Last edited by Teknoman; 06-02-2011 at 05:54 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
This sounds interesting. It sounds like you could use the Materia to take the stats from a gear you hate the looks of and force it into a gear you like the looks of. I would enjoy this.Its like this:
*Equip a frostbite or flametongue
*Use it until attachment points hit 100
* go to your local friendly neighborhood crafter and get it turned into a materia
*crafter uses catalyst from a gatherer to create said materia
* gain a materia thats +strength,attack, extra fire damage/ice damage/etc.
* place shiny new materia into the slot of one of a new weapon you want to use or armor
*????
*Profit
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
I guess I get what you're saying, but there could be multiple catalysts, some rarer than others.It's not about you technically playing a part as a gatherer. It's whether or not you control a rate-limiting step in the process that people will demand.
For the battler, that power sounds like it lies not in their ability to make materia (trash) but in their ability to HQ a materia (win).
For the crafter, their ability not just to put the materia in the weapon (trash), but to put two of them in (win).
For the gatherer...they provide the catalyst? Trash? Win?
Gonna have to make it pretttttty rare for it to be win.
Last edited by Sonic_the_Hedgehog; 06-02-2011 at 06:16 AM.
Nope. Battlers make the materia! You'll be able to materia-ize a flametongue just fine that way.
The catalyst isn't for making materia. It's for placing it into the new weapon.
Yeah.
Last edited by Peregrine; 06-02-2011 at 05:59 AM.
Thanks Bayohne / FF XIV Team.![]()
It's too early right now, but this bit of information certainly gives us hope. I think the fun and excitement will be in seeing what combinations you personally enjoy / want to have.
It also adds a lot of variety to the game. I could see scenarios where you have:
(Simple examples)
* Iron Scutum w/ VIT +5 Materia
vs.
* Iron Scutum w/ Counterattack 10% Materia
Which one is better? I guess it depends on the player. And even with the "forbidden technique" of attaching 2 Materia (instead of 1), would you rather have:
* Iron Scutum w/ VIT +5 Materia *and* Counterattack 10% Materia
or
* Iron Scutum w/ VIT +5 Materia *and* VIT +5 Materia
or
* Iron Scutum w/ Counterattack 10% Materia *and* Counterattack 10% Materia
If nothing else, it's going to make Items and FF XIV more interesting and fun.![]()
Can't wait! (^_^)
Ohhh nevermind, I see now. Its a 3 step involving all 3 different types of discipline types. Guess I read the first part wrong.
In that case, I hope there is some sort of special effect when turning the item into materia. We'll probably have to go on some quest to unlock the ability though.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
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