Umm...no...I'm not so sure these classes/jobs need a 10% damage boost. The drg and mnk's can already top charts and already hanging with blms. I RARLEY see a mink fighting from the back and switching to the side and so on...the ones that play the job correctly are already doing the intended damage. This boost is going to put them ahead of the pack.
Drg- already can do insane damage if played correctly. Why should these jobs get buffed because most people can't figure out how to maximize their potential?
BLM blow DRG and MNK out of the water, DPS-wise. Its not even close at all.
I'm guessing you're the BLM in question...are you undergeared compared to these melee, or just have an underwhelming rotation?
wrong. monk and blm is very close in terms of dps. add 10% they will probably be doing more. dragoons however have crap dps among the lot
Nope not me - good on my output and rotations. I'm not the only blm in groups often when I play without my FC.
Anyways drg jumps need to be fixed and they are fixing it to help you guys survive. Mnk doesn't need the damage boost IMO since it's already on par with blm. O and all you melee upset you have to get out of the red zone...well so does blm and it stops our cast, so we are on equal ground there. There are moves to get you to point a to b fast am right?
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