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  1. #11
    Player
    PapesseLudovique's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    148
    Character
    Arlecchino Palazzo
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Pinworms View Post
    OP
    It's more about risk. BLM can do their massive damage from a distance, and their positioning is never an issue on survival+damage. Dragoon need to start off our rotation on the side, then move to the rear, all while dodging AoEs, and staying out of cleaves. While we're moving out of a red zone, you're still lobbing fire/arrows. We need higher damage to compensate for those moments, when we aren't hitting anything.

    During Primal fights, melee tend to drop first. Because DRG/MNK are in very dangerous spots all the time. With the right rotation, BLM can out DPS us. Yes we do massive damage, but its almost not worth the risk. DRG/MONK are borderline liabilities. If it weren't for our LB, there would be almost no reason to take us along. The damage increase will make it more worth using melee DPS. Which should do more damage than ranged, simply do to balance.

    We also have jack for AoE. While BLM can do massive damage in either situations.

    It's not just about straight numbers, it's about the utility.
    (13)
    Last edited by PapesseLudovique; 12-03-2013 at 12:19 PM.

  2. #12
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    with no mechanics blm wins, with no mechanics that can break greased monk typically wins (on top of no travel time), simple as that. Now, some blms are just not capable and some monks as well, I've beaten blms with 7-8 ilvl 90s with just 3 allagan and relic on monk. I think drgs have 2-3 issues, there's the one that jumps don't work well as instants, their dmg buff is annoying and feels out of place, and as far as the actual players I don't think most know the proper way to maximize their dmg with buffs/dots.

    Gear doesn't fix bad dps, good lesson to learn.
    (0)
    Last edited by AjoraOak; 12-03-2013 at 12:29 PM.

  3. #13
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Mnk dps is high already. Drg definately need a buff.

    Patch should buff dragoon dps and give monk a QoL fix. Buffing them equally is dumb since monk is top dps(with blm) and dragoon is bottom dps.(i have not looked at changes because im a career whm)
    (4)
    Last edited by sharazisspecial; 12-03-2013 at 12:39 PM.

  4. #14
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    We have no idea what the monk buffs are. All they said is that they're giving us more reason to move from the side. People just need to realize that you can play a class/job even if it's not the FoTM OP one.
    (1)

  5. #15
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Naelle View Post
    We have no idea what the monk buffs are. All they said is that they're giving us more reason to move from the side. People just need to realize that you can play a class/job even if it's not the FoTM OP one.
    Our twintania kill group did twintania with new member in the pt. It was a drg, we hit enrage a few times. He switched to brd and we killed twintania after he did.
    (2)
    Last edited by sharazisspecial; 12-03-2013 at 12:55 PM.

  6. #16
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by sharazisspecial View Post
    Our twintania kill group did twintania with new member in the pt. It was a drg, we hit enrage a few times. He switched to brd and we killed twintania after he did.
    Player skill between jobs probably doesn't factor. Or the fact that his bard is probably better geared? Any group comp can work if you find a way to make it. I used to tank Ifrit in 1.0 as a pugilist. You don't have to min/max and copy youtube strats.
    (3)

  7. #17
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Naelle View Post
    Player skill between jobs probably doesn't factor. Or the fact that his bard is probably better geared? Any group comp can work if you find a way to make it. I used to tank Ifrit in 1.0 as a pugilist. You don't have to min/max and copy youtube strats.
    Well his brd was outdpsing his drg and limit break. Drg was slightly less geared but monks we took before were equally geared and did fine.
    (0)

  8. #18
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    I don't see an issue. As someone said above it's the risk/reward factor of always being in danger as a melee job. They're probably not going to become over-powered, just more fine-tuned for their job - ripping down individual targets. BLM, SMN and BRD have more diverse options in terms of AoE and utility, so a little boost to DRG and MNK is hardly going to ruin balance, especially if you presently consider them to be of equal damage with someone who can stand in the back and AoE with far less hassle.
    (2)

  9. #19
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by PArcher View Post
    Umm...no...

    BLM blow DRG and MNK out of the water, DPS-wise. Its not even close at all.

    I'm guessing you're the BLM in question...are you undergeared compared to these melee, or just have an underwhelming rotation?
    Nope not me - good on my output and rotations. I'm not the only blm in groups often when I play without my FC.

    Anyways drg jumps need to be fixed and they are fixing it to help you guys survive. Mnk doesn't need the damage boost IMO since it's already on par with blm. O and all you melee upset you have to get out of the red zone...well so does blm and it stops our cast, so we are on equal ground there. There are moves to get you to point a to b fast am right?
    (0)

  10. #20
    Player
    Loxley's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Lox Crowe
    World
    Tonberry
    Main Class
    Pugilist Lv 60
    As a Monk who feels to say they can manage a good output of damage I tend to agree that we didn't need the damage buff - although I'm not complaining by any means! But I think it's like someone said to make our utility potential that much more desirable to bring to the table rather than "Oh well because we have to a melee for single target Limit break we'll take x over y." Because the buffs will now put Dragoon somewhere on the map (I don't have an opinion of where they currently stand with dps as I've never really measured it) at least Coil groups won't be compelled to take the "stronger" melee dps wise over the most useful for their raid. At least in theory anyway.
    (0)

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