Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 54
  1. #21
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    As people have said Monk didnt need the buff. Monk is already really powerful however, it seems the dev team intended monk to be very active and always switching positions. Lots of players had found that you could keep most dps by staying on the flank, the backstab buff is to create a situation where in order to do close damage to a skilled monk you must played the class as it is intended. The gl buff we have no information on yet and thus cannot make a comment on yet. Drgs DPS was not quite in the best place and using jump was far too risky. So jump is being changed and dps is raised.

    The big deal about the 10% damage increase is to increase our steady damage during situations where either class must leave the mionster for a period. We lose all buffs. While skilled players can make this work and ramp back up fast enough the situation does bring dps problems when commmpared to range classes that dont micromanage anywhere near as much.

    These buffs in the end of things wont change much in terms of how we form groups. Bringing a melee player is still much more risky. But it does make what appears to be the intended party setup, 1 war 1 pld 1 whm 1 sch 1 melee 1 blm 1 smn 1 brd even better. Looking at all of the balances it seems this group type was intended.
    (2)
    Last edited by Cynric; 12-03-2013 at 10:16 PM.

  2. #22
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    While I do believe that monks did not need the buff, the dragoon buff might have broke the balance that monk and dragoon had. Monk for sustain and dragoon for burst. If just dragoon had received the buff they probably would do more damage than monks period, and that is not good at all. We do not even know how big or small the buff we be, just wait and see. As for the BLM comments, they have the best AoE in the game along with crazy single target damage. They should not be top damage on boss, period.
    (0)

  3. #23
    Player
    NightWrath's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Night Wrath
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pinworms View Post
    I'm not so sure these classes/jobs need a 10% damage boost. The drg and mnk's can already top charts and already hanging with blms. I RARLEY see a mink fighting from the back and switching to the side and so on...the ones that play the job correctly are already doing the intended damage. This boost is going to put them ahead of the pack.

    Drg- already can do insane damage if played correctly. Why should these jobs get buffed because most people can't figure out how to maximize their potential?
    Because 90% of monk only atk from side, and most drg sux as well and complain to much about evading mechanics, so they will buff because of their lack of finger.

  4. #24
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ephier View Post
    While I do believe that monks did not need the buff, the dragoon buff might have broke the balance that monk and dragoon had. Monk for sustain and dragoon for burst. If just dragoon had received the buff they probably would do more damage than monks period, and that is not good at all. We do not even know how big or small the buff we be, just wait and see. As for the BLM comments, they have the best AoE in the game along with crazy single target damage. They should not be top damage on boss, period.
    We DRGs have less utility than Monks it would make sense we should be able to do more DPS than you, right?
    (1)

  5. #25
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mekhana View Post
    We DRGs have less utility than Monks it would make sense we should be able to do more DPS than you, right?
    You do! In AoE, at least now youll be closer in single target. Besides we have about the same utility. You make bards better, we help healers out for a tiny bit. We both stun however only monks can silence, but being on silence duty as a monk isnt the best thing a group can do.
    (0)

  6. #26
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    OP: BLM is very powerful, on both single target and grouped targets. It seems SE intended for the jobs with single target limit breaks to be better DPS for single targets.

    And it's nice that you think the best way to play Monk is with rear/flank dance, why don't you level up Monk and find out for yourself which is better, instead of assuming you know what is best for a job you don't play? Personally, I have tested both and get much better results with flank rotation. Guess that makes me a bad Monk?
    (1)


  7. #27
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shaone View Post
    OP: BLM is very powerful, on both single target and grouped targets. It seems SE intended for the jobs with single target limit breaks to be better DPS for single targets.

    And it's nice that you think the best way to play Monk is with rear/flank dance, why don't you level up Monk and find out for yourself which is better, instead of assuming you know what is best for a job you don't play? Personally, I have tested both and get much better results with flank rotation. Guess that makes me a bad Monk?
    Yoshida literally said rear flank dancing is the intended way to play them in the live letter.

    0:05:48
    Q: Please tell us about adjustments planned for jobs other than dragoon.
    A: As I mentioned during the previous LIVE letter, there are a lot of cases where melee combos and chains are interrupted making burst DPS difficult, so dragoon and monk will be receiving roughly a 10% increase in damage per second. Rather than reducing the effectiveness of other classes, we will be making adjustments to increase certain elements this time.

    Monk's Greased Lightning effect, for example, will be increased. Also, we've noticed that because there are so few damage bonuses for attacking from an enemy's rear, players generally focused on attacking from the side. We'll be increasing bonuses for rear attacks, so if you use monk the way we had intended, your DPS will increase significantly.
    (1)
    Last edited by Cynric; 12-03-2013 at 11:09 PM.

  8. #28
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,065
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Cynric View Post
    Yoshida literally said rear flank dancing is the intended way to play them in the live letter.
    Yes and thats precisely the reason he's buffing rear attacks because as of now, it's not worth it.
    It's minimal DPS gain IF at all, now they want to make if worthwhile thank god~
    (1)

  9. #29
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Really the only thing mnks needed was a qol change to GL. You want to know why? It is the single mechanic that makes monk v monk dmg vary so much. I'll give you an idea of what I mean. I was doing my WP farming the other day and my gear is relic along with 3 PC dl, 2 dl rings, and rest is 55-60 Il. When fighting the last boss I normally pull 255-260 dps when I do t mess around with adds. The same fight, I let my stacks fall off 2 times and my dps by the end of the fight plummeted to 210. This right here is why you see so many bad mnks because dropping gl totally destroys your dps. Now I don't have problems keeping 3 stacks, but many others do.

    As for the buffs, I'll take an extra 10% dmg and I'll gladly take the more back damage. The back dmg won't be a change for in playstyle because I already dance from the side to the back to maximize my dmg. Currently doing so is a dps increase, but not by much - buffing back dmg will be a welcomed change.
    (1)
    Last edited by Genesiser; 12-03-2013 at 11:14 PM.

  10. #30
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Atreides View Post
    Yes and thats precisely the reason he's buffing rear attacks because as of now, it's not worth it.
    It's minimal DPS gain IF at all, now they want to make if worthwhile thank god~
    Yeah I understand that currently the dps gain is minimal. I said it was intended, never said it was 100% worth it. Ive been doing it this whole time so this doesnt do anything but make me stronger. I cant really complaiin
    (1)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast