Quote Originally Posted by Hulan View Post
I suspect what he is trying to say is that as technology improves, greater emphasis will be placed on poly-count rather than texture resolution (a statement of questionable validity itself).
I really don't want to have to load in a model of mine and show you the difference.

But if I have a 1.2 million poly object, with a 512x512 texture. It will look like utter crap, not matter what.

The poly-count can provide a 'depth reference' which is why we use normal maps, but that detail means nothing when your pix-elated diffuse texture is shrouding the surface.