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  1. #1
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Maxthunder View Post
    The fans stayed with 1.0 but we all know how that turned out and thats how 2.0 came to be so good luck with that.
    It'll be how it'll be. FFXIV 1.0 was successful for those enjoying it. SE just wanted more subs and thought to gain by adhering to a modern MMO model overall. I can't blame them, I didn't play 1.0 more than a month. I've played 2.0 for 3 plus months now including alpha/beta testing.
    (0)
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

  2. #2
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Mags View Post
    It'll be how it'll be. FFXIV 1.0 was successful for those enjoying it. SE just wanted more subs and thought to gain by adhering to a modern MMO model overall. I can't blame them, I didn't play 1.0 more than a month. I've played 2.0 for 3 plus months now including alpha/beta testing.
    It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.
    (2)
    Last edited by Maxthunder; 12-03-2013 at 01:03 AM.

  3. #3
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Maxthunder View Post
    It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.
    LOL the TRUTH....too funny!!!!!!
    (1)

  4. #4
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Maxthunder View Post
    It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.
    With crafting and leveling being so easy to reach max, I'm just wondering how the population will look like once most players have leveled all the classes they want to level to max.

    How do you make money when everyone has multi level 50 crafts?
    (4)
    Last edited by Doo; 12-03-2013 at 01:38 AM.

  5. #5
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Doo View Post
    With crafting and leveling being so easy to reach max, I'm just wondering how the population will look like once most players have leveled all the classes they want to level to max.

    How do you make money when everyone has multi level 50 crafts?
    Thats a very good point and to this day even I dont have the answer to that.
    (2)

  6. #6
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Maxthunder View Post
    It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant.
    Thus I said in my OP.. the fans will be here when it's all said and done. I never said it'll be enough for SE to keep the game going. However I am willing to bet you anything, that once this game launches a couple of expansions the content will be coming out our rears. I will not say this game is a failure now when it's less than 6 months old.
    (3)
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

  7. #7
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mags View Post
    Thus I said in my OP.. the fans will be here when it's all said and done. I never said it'll be enough for SE to keep the game going. However I am willing to bet you anything, that once this game launches a couple of expansions the content will be coming out our rears. I will not say this game is a failure now when it's less than 6 months old.
    I think this depends on how much they can push out in those 3 month periods. Other MMO's release small contant updates/additions/balances/etc inbetween big patches, so it eases things on the player, whereas ARR likes to pull it all into one shot. My worry is if patches don't add enough, then even the fans will get bored and eventually consider leaving. If they continue on this slow crawl, then I don't see content lasting past the first few weeks of each major patch.
    (4)
    Last edited by Arale; 12-03-2013 at 04:09 AM.

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