The fans stayed with 1.0 but we all know how that turned out and thats how 2.0 came to be so good luck with that.Well I stand as is. We the fans will be here. This game will not go F2P ever. Mark my words now. We'll always have this game, and it'll be successful for SE. IS his a true statement? No, because it's opinion. But i'll endue. Will it go F2P? Time will tell, but the game will still endure. I am counted as one of the supporters. I'll be here.
Oh, it seems some of you want to hang on to my comment of "vocal minority" as a negative. I promise I didn't mean it as such. None the less, continue to use it as such. I only meant to say that a majority of the forum posters are not in any way the majority of the player base. That's all
It'll be how it'll be. FFXIV 1.0 was successful for those enjoying it. SE just wanted more subs and thought to gain by adhering to a modern MMO model overall. I can't blame them, I didn't play 1.0 more than a month. I've played 2.0 for 3 plus months now including alpha/beta testing.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.It'll be how it'll be. FFXIV 1.0 was successful for those enjoying it. SE just wanted more subs and thought to gain by adhering to a modern MMO model overall. I can't blame them, I didn't play 1.0 more than a month. I've played 2.0 for 3 plus months now including alpha/beta testing.
Last edited by Maxthunder; 12-03-2013 at 01:03 AM.
LOL the TRUTH....too funny!!!!!!It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.
With crafting and leveling being so easy to reach max, I'm just wondering how the population will look like once most players have leveled all the classes they want to level to max.It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.
How do you make money when everyone has multi level 50 crafts?
Last edited by Doo; 12-03-2013 at 01:38 AM.
Thats a very good point and to this day even I dont have the answer to that.
Thus I said in my OP.. the fans will be here when it's all said and done. I never said it'll be enough for SE to keep the game going. However I am willing to bet you anything, that once this game launches a couple of expansions the content will be coming out our rears. I will not say this game is a failure now when it's less than 6 months old.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

			
			
				I think this depends on how much they can push out in those 3 month periods. Other MMO's release small contant updates/additions/balances/etc inbetween big patches, so it eases things on the player, whereas ARR likes to pull it all into one shot. My worry is if patches don't add enough, then even the fans will get bored and eventually consider leaving. If they continue on this slow crawl, then I don't see content lasting past the first few weeks of each major patch.Thus I said in my OP.. the fans will be here when it's all said and done. I never said it'll be enough for SE to keep the game going. However I am willing to bet you anything, that once this game launches a couple of expansions the content will be coming out our rears. I will not say this game is a failure now when it's less than 6 months old.
Last edited by Arale; 12-03-2013 at 04:09 AM.
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