^This. A lot of these tired comments about 'there's nothing to do in the game, blah blah blah' have been mentioned by people who rushed ahead to 50/completed the storyline in a week after launch, simply to try and boast that they got there first. Despite what some people have said about 'the game really starts at 50', having misinterpreted an offhand comment made by Yoshi-P during the Beta, it's clear that doesn't mean 'rush to 50 and ignore everything else'. There is plenty to do in the game before that point (I mean, look at all these threads from people saying "Please explain the storyline, I skipped all the dialogue to get to 50 fast" or "how do you do such-and-such? I've been skipping through all the dialogue and story to get to end game" - the game wasn't designed to get to 50 fast, you're meant to play through the storyline bit by bit, learning as you go). It's not the destination that's important, but the journey. End game will still be there no matter how fast or slow you reach the end.
As for FATEs, I think I'm one of those they were meant for as I really enjoy being able to just come and go as I please, however, I'm not blind to their weaknesses - this ease of accessibility has naturally caused laziness in players who just FATE grind all the way to 50 without actually doing anything else (ala, the storyline, which is structured in such a way to unlock content as you go along and also teach you how to play your class/Job).
I actually left feedback during the Beta in regards to this as even then I saw it's potential problems and suggested perhaps making them more restrictive like Campaign in FFXI, where instead of getting into a FATE just by being there, you don't actually participate until you speak to a specific NPC at the FATE who then flags you for that FATE. Rewards and such would be handled as normal like FATEs are now though. But it's just an idea to make FATEs a little more interesting and perhaps give some stability to the system.



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