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  1. #61
    Player
    SoupEmpress's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Suwako Kero
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Anendreia View Post
    World:
    [*]Mob XP increase
    You don't know how much I would love to be able to grind mobs to level.

    Quote Originally Posted by Axlle10 View Post
    whine whine I want FATEs to carry me
    The only people who are vehemently against lowering FATE exp and raising other forms of exp gain are the people who have everything to lose by the reduced FATE exp. If you want to grind FATEs after the reduction in EXP to them, you still can, and no one has asked for FATEs to be so bad that they aren't a viable option, people just want more options.

    The reason people ask to lower FATE exp, instead of only raising others, is because people feel that it is simply too fast (for the amount of work required) to get your job up. If it's going to be so fast, why even have levels? Why not just start at max and then not waste development time on anything but 'end game' content if you're going to rush people to 'end game'? People leave due to lack of content, from leveling too fast.
    (1)

  2. #62
    Player
    Chua's Avatar
    Join Date
    Nov 2013
    Posts
    2
    Character
    Sheru Fanir
    World
    Cerberus
    Main Class
    Archer Lv 50
    Well, I've read some (not all the thread), but I would to give my 2 cents.

    1/ I think the FATE system is just overfarmed in some areas whereas in other there are no one to farm them. Nearly everyone, at least on Cerberus, go to the same spot around the same level.
    If you look closely, the pattern follows the achievement for the specific FATEs.
    2/ FATE XP isn't wrong. It is the fastest way to get 50 but I think it comes to a price (skill, gear, knowledge of jobs mechanics). I wish there was some more things to do solo to level. I tried using battle-leve, I found it to be interesting but the time passed grinding on those, compared to dungeon XP or FATE grinding, was not worth it (plus the loss of leve).
    (0)

  3. #63
    Player
    Chua's Avatar
    Join Date
    Nov 2013
    Posts
    2
    Character
    Sheru Fanir
    World
    Cerberus
    Main Class
    Archer Lv 50
    Some solutions:
    - Perhaps adding some new FATEs achievements to get people to find new FATEs in new areas? (trying to distribute the overfarming)
    - Give the battleleve a way to get an XP boost instead of just Completion Time, Difficulty and Kill of Special Mob? A daily ranking perhaps to get a 200% boost like trading HQ for tradecraft leve (ranking based on day before)? (We could also have the same as before for guildhest).
    (0)

  4. #64
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SoupEmpress View Post
    The only people who are vehemently against lowering FATE exp and raising other forms of exp gain are the people who have everything to lose by the reduced FATE exp.
    Or, y'know. People who think FATE XP is fine and just think the other options are too crappy right now.
    people just want more options.
    You can provide more options though without attacking people who are happy with the current options provided to them.
    The reason people ask to lower FATE exp, instead of only raising others, is because people feel that it is simply too fast (for the amount of work required) to get your job up.
    Which seems a bit silly really for you to arbitrarily decree that "they're leveling too fast". If someone wants to power through to endgame (especially if they're on their third, fourth, fifth class?) why are you so desperate to try to stop them? It just seems a bit odd to be so intent on imposing your style of play on other people.
    (2)

  5. #65
    Player
    SoupEmpress's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Suwako Kero
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The only style of play I would ever impose on other people is "Grinding mobs to level is the best way we should all do it", but I know that is not for everyone so I don't. I'm not against people spending their entire time on FF14 leveling.

    If you look at the last like, what, 6 MMORPGs to be released with this same model of rush people to endgame with super quick leveling and then not really have much endgame and people end up leaving, you'll see that every one of them can be considered a failure. They're all copying the experience of MMORPGs before them, instead of just using gameplay mechanics that they liked (ie. dungeons and raids (WoW), grinding mobs (FF11 or ragnarok online)). Which if you'll notice, that experience has really only had major success with WoW.

    I just feel that once people get most of their jobs to 50, they'll say "Wait that was quick, and now I don't really have tons of stuff to do". If it takes less than 5 days to get 1 to max, its definitely too fast.
    (0)

  6. #66
    Player
    SoupEmpress's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Suwako Kero
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    1000 character limit be damned! Just wanted to quickly add in this:
    Quote Originally Posted by Sylari View Post
    Or, y'know. People who think FATE XP is fine and just think the other options are too crappy right now.
    Of course if you don't care at all and just want to see a bunch of "50" written on your profile you'll say "nope its fine".

    If WHM Holy was doing 5000 damage per cast to every mob it hit, of course some WHM would say no no its fine just keep our damage and raise everyone elses! But anyone who looks at the bigger picture is going to say not only is it easier to lower your damage in-line with everyone elses, but if everything was that high then the game would be too easy.

    Same thing, different situation.
    (4)

  7. #67
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SoupEmpress View Post
    -snipped-
    Here is the one thing i have to say to you. Why do you want me to level how you want so badly? go ahead, level your character how you want. i like being able to level my characters quickly and get to endgame. if i get bored, i talk in my fc or play other games occasionally. SE will win/lose any way they go. they know this, every mmo knows this, its just about finding what their customers want. And honestly everyone who thinks something is fine 99% of the time does not come on a forum and say so. on the other hand those who dislike something almost always come onto the forums or encourage others to do so and post about it. Unfortunatly developers usually only see this negative comments instead of the vast majority that actually like/love the way they did it.
    (1)

  8. #68
    Player
    SoupEmpress's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Suwako Kero
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Believe me Axlle10, if there were an MMORPG released in the last 7 years that wasn't "rush to the end game then have hardly any content" I'd be playing it instead. If there were options, people wouldn't be going on the forum to whine about it so much, they'd just find the game they like more. Sadly there isn't options and every MMORPG seems to want to be the exact same thing as the others before them.

    The unfortunate part here is every one of them past WoW has failed. I'd just like to see SE not fail twice on the same MMORPG is all.
    (2)

  9. #69
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    So based on your belief that a game shouldnt be rush to endgame or have an option for rushing to endgame, no one else should be allowed to have it? so your saying that SE should ditch a mechanic that say 33% (based on the 3 leveling mechanics, fates, dng, leves) of the population likes for no reason? So SE should piss off 1/3 of their population just because other people who dont like to level fast dont like that there is an option for those that do. SE clearly knows what they are doing. Everyone else seems to forget that this is a business just like walmart or your local coffee shop. Their goal is to give options to those that want it for what they want. They did so imo. Fates are incredibly boring but get you to 50 quickly. Dungeons gear you and give you decent exp for how long it takes to do them (minus DF time). And leves give those who are looking to solo level their classes. Now, adjusting should be done, but nerfing fates does not help your cause in any way, shape, or form.
    (1)

  10. #70
    Player
    SoupEmpress's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Suwako Kero
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Axlle10 View Post
    So based on your belief that a game shouldnt be rush to endgame or have an option for rushing to endgame, no one else should be allowed to have it? so your saying that SE should ditch a mechanic that say 33% (based on the 3 leveling mechanics, fates, dng, leves) of the population likes for no reason?
    No, it is too late for them to truly fix anything, I just don't think people have any right to say "it's not fast enough make it faster" in an MMORPG which makes most of its money from subscriptions. Wherein you get rushed to max level and then run out of things to do and quit. Seems silly to me I guess, maybe others don't think that way.

    I only say to nerf fates because I guess I imagine it like if you have $4, and give out 3 to fates, and split 1$ among the others (in terms of leveling speed), thats not even, raising all to 3 might be a bit extreme, so putting them all at 2 seems fine. Again just me, maybe others think in absolutes of best or worst.

    Also to clarify, by:
    Believe me Axlle10, if there were an MMORPG released in the last 7 years that wasn't "rush to the end game then have hardly any content" I'd be playing it instead.
    I meant an MMORPG built from the ground up as an entire experience, not only endgame, which obviously FF14 cannot fix and become.
    (1)
    Last edited by SoupEmpress; 11-29-2013 at 11:46 AM.

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