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  1. #51
    Player
    Anendreia's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Anendreia Dravalt
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I feel you need to back up and look at who will be running the two leveling options to determine what solution will appease the most people, new players or levelers.

    World:
    • Mob XP increase, helps with dungeon XP and questing.
    • Add once per class quests.
    FATE Adjustments:
    • Duty Finder: "Queue as Solo" while not in a dungeon.
    • Duty Finder: "Queue for FATE" to auto-fill FATE slots.
    • FATE participation calculated as per Limit Breaks.
    Dungeon Adjustments:
    • Double alt XP bonus in dungeons.
    • Increase and split Allagan pieces
    • Final bosses provided GC seals as FATEs.
    Any of these would help with the key problem addressed with this issue by making all options attractive and supporting alternate classes and new players. The final solution could be any combination of these or something else that SE thinks up. And none of my suggestions are nerfs to anything.
    (0)

  2. #52
    Player
    BrodyAlgana's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Brody Algana
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    OMG Anendreia! WHY WOULD PEOPLE DO THAT! WE LOVE TO QQ! When people have an issue with something its always NERF something, of course! It is never FIX something or make something else better. OMG such and such a class does way more DPS than my class - we must NERF NERF NERF. (please read the proceeding as sarcasm) I am actually completely with you on what to fix - just really tired of so many people saying nerf everything.
    (0)

  3. #53
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Forget "nerfing" fates.

    How about instead we remove them from the game all together.
    (0)

  4. #54
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Anendreia View Post
    I feel you need to back up and look at who will be running the two leveling options to determine what solution will appease the most people, new players or levelers.

    World:
    • Mob XP increase, helps with dungeon XP and questing.
    • Add once per class quests.
    FATE Adjustments:
    • Duty Finder: "Queue as Solo" while not in a dungeon.
    • Duty Finder: "Queue for FATE" to auto-fill FATE slots.
    • FATE participation calculated as per Limit Breaks.
    Dungeon Adjustments:
    • Double alt XP bonus in dungeons.
    • Increase and split Allagan pieces
    • Final bosses provided GC seals as FATEs.
    Any of these would help with the key problem addressed with this issue by making all options attractive and supporting alternate classes and new players. The final solution could be any combination of these or something else that SE thinks up. And none of my suggestions are nerfs to anything.
    FATEs, to fix them they need to make it harder to get maxium rewards. There will never be a point to doing dungeons, even after the xp boosts and things, if you can get 20k exp in 30 seconds from a FATE. If you can walk into a fate, cast one Aero and get gold.

    FATEs need to have the calculation for bronze, silver, and gold redone in the amount of participation you personally do, AND it also needs to figure out not by how much enemity you get (so this way you can't have people just fun around and do flash and get gold), but by the amount of damage you do, amount of damage you take, and the amount of healing you do, but they also need to set it so that if you die, the highest you can get is bronze.

    That change will start to make FATEs not the best way to level, because if there are too many people zerging them, then suddenly people can only get bronze, which means they start getting only 1 to 2k exp per FATE, instead of 20 to 50k per FATE.
    (0)

  5. #55
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    I love how everyone QQs that people are so dumb that they dont know how to play their class. hmmm... i learned to play my scholar and bard very well on fates alone. know y? its perfect to experiment on. try this, throw in that, ditch that altogether... it was perfect for how i learn to play a class. if you really think of it, fates are dungeons just spread out. you have mobs, mini-bosses, and big bosses. yes you may not be actively tanking or healing said tank, but dd should always be doing their highest dd regardless, tanks should be focusing on dealing damage the same an off tank would, and healers should be focusing on dd same as an off healer would. now as for the main tank or healers their role is the EXACT same as in a dungeon. yes, you saw me correctly. the EXACT same. they have to hold aggro and keep the tank alive. isnt that the point of dungeons?
    continued below... dam 1000 text >.<
    (0)
    Last edited by Axlle10; 11-19-2013 at 01:53 PM. Reason: dumb forum 1000 text rule

  6. #56
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Continued from above ^
    There is one explanation that will ALWAYS explain why these people suck. they are idiots... thats it, plain and simple. stupid is as stupid does, if they do not take the time to try, then they will not be "good" in your eyes. Fates has ZERO to do with their ability to learn a class. try to look at all angles before you just bash a decent way to get exp. seriously, y does everyone have to hate on good things when they could ask for more on bad things. such a negative society we have today.
    (0)

  7. #57
    Player
    GeilLega's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Geil Lega
    World
    Lich
    Main Class
    Gladiator Lv 50
    This is the funniest and most absurd argument I think I've seen all day.
    (1)

  8. #58
    Player
    Tazytiggy's Avatar
    Join Date
    Jul 2012
    Posts
    58
    Character
    Wonkybits Bismarck
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    I want to know why everyone is in such a rush to hit level 50, slow down take in the view, do some side quests to learn more about the world. There is so much more then getting that next level, take the time to learn more about your class or job. I don't know about everyone else but I enjoy the dance (dodging aoe, or positional attacks) with monsters, it is more fun then beating on the brick wall that is the fate boss. This is supposed to be fun, not a race to the end or my 'sword' is bigger then yours.
    (1)

  9. #59
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Thats how YOU like to play. not how EVERYONE wants to play. some people are rushing to 50 simply to be with friends that have been here since the start, others want 50 so they can be more versatile for end-game where most of the content is and will be going. If YOU want your grind to 50 to be eventful thats fine, but FORCING others to play the way YOU want does ZERO to help the game. This argument is pointless and needs to just die. The bolded words are the ONLY reasons i have ever seen for people wanting to nerf fates. all about 1 person instead of thinking of others.
    (2)

  10. #60
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by GeilLega View Post
    This is the funniest and most absurd argument I think I've seen all day.
    absurd sir? i lol at you. i have been applauded for my abilities with all my classes even tho i fate grinded 2 of the 3. you are arguing that stupid people do not exist and that fate grinding is the ONLY reason that people suck at their class. hm... i think we have Exhibit A right here... like i said, stupid is as stupid does, fates do not have ANY impact on how to play a class, its how YOU choose to play that class that makes you good or not. come back when you are ready to think before you blurt out some nonsense to make yourself feel better.
    (0)

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