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  1. #11
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Acaelus View Post
    Well with an attitude like that, of course it will.
    Your white knighting and turning a blind eye does nothing to help SE recognize the problem.

    And this is a problem that will leave PvP a broken, likely untouched mess - making it a waste of resources, effort and time spent.

    Think interrupting was hard to get used to? Imagine juking interrupts in this game. Imagine kiting other players. Melee characters will be constantly on the move because that's what PvPers do. It can delay actions, if even for a second, because the server recognizes you as being somewhere other than your client does, and that delay can mean the difference between a win and a loss.

    Kiting when your target is right in front of you, but you're being told it's out of range. Ever try to time a Bane on your primary target when your secondary target's running past? Only really functions if you Bane -after- they're close enough to your primary target, when they would otherwise be out of range if stationary. Frustrating as hell.

    Imagine dropping Miasma IIs to kite that melee, but every time you hit the button, nothing happens. He's sitting on your head as you run away from him, but no Miasma II. Or your Bind triggers, but in that timeframe he's run within melee range because the server didn't recognize he was bound - oops, there's an Overpower in your face!

    It will break PvP. Honestly these other issues are small potatoes, but PvP is going to be a broken mess because of this. Hopefully, they realize that, because as of now they've released no information to indicate they will be addressing it in the Arena itself.

    The end.
    (2)
    Last edited by Borfin; 11-30-2013 at 03:18 AM.