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  1. #1
    Player Noroi_Kisaragi's Avatar
    Join Date
    Jun 2013
    Posts
    193
    Character
    Noroi Kisaragi
    World
    Hyperion
    Main Class
    Pugilist Lv 65

    Concerns about the PvP and why it might not succeed, though I want it to very much!

    1.) Latency -- In PvE, latency is a huge issue with certain fights, but you can mitigate the effects of latency using memorizaion. By memorizing the boss attacks and utilizing AOE markers to see where attacks are directed, you can get out of an attack way before it goes off. In PvP, this is not the case. People will be using AOEs that have no marker or indication, and when you're constantly under attack, you'll throw a heal or a potion on someone that is already dead server-side, you just haven't seen it yet. Attacks will whiff, and just like the Beta PvP, it may just be icerink the game.

    2.) Gearcheck -- This game is heavily gear based. A full set of armor grants you about 2000hp and 100s of damage. In PvP, Morale has a high chance of being the main stat, as it has the exact opposite effect of Determination. So whoever has the best gear wins, it's not really a skillcheck. For this reason, I highly believe that Level 40 pvp will be the "go-to" pvp since level 50 has too much variance with the item levels.

    3.) Forced party composition -- 2 dps, 1 healer, 1 tank is forced in PvP unless you have a full team. So if you're going in as a lone wolf or a random, chances are you will be at a disadvantage. Team Customization will belong solely to those who are going in with friends.

    4.) FRESH MEAT -- When you are in PvP, you become an NPC. Literally. Others see you as an npc called Fresh Meat. Character expression has been thrown out the window. I would love some form of private match option that removes the fresh meat restriction, there's no need for it among friends. Don't award tokens or anything for private matches, just let us have fun.

    Each of these concerns is pretty high on their own for a hardcore pvper, but all of them together? It's really not looking so hot at launch. I would love for Square Enix to comment on some of these issues though.
    (14)

  2. #2
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    The gear and composition issues are things can that can be fixed overtime and worked around.

    The biggest possible issue is the server latency/systems issues that are currently hindering PvE. For instance, every melee at some point in their PvE adventures has come across the situation where even though they may be standing on top of a moving mob, boss, or anything, they are unable to hit it because of the server/client delay, rendering them unable to attack it while it is in motion.

    This problem would be catastrophic in PvP.
    (5)

  3. #3
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by HaiHai View Post
    The gear and composition issues are things can that can be fixed overtime and worked around.

    The biggest possible issue is the server latency/systems issues that are currently hindering PvE. For instance, every melee at some point in their PvE adventures has come across the situation where even though they may be standing on top of a moving mob, boss, or anything, they are unable to hit it because of the server/client delay, rendering them unable to attack it while it is in motion.

    This problem would be catastrophic in PvP.
    It seems like only enemies have that problem.

    I can't instant cast anything on moving mobs, even procs - the spell starts its animation, then disappear, giving "Out of range" error, multiple times, with me running right by the mob's side. But never have a problem with moving players, even if they've used Sprint and are running all over the place.

    So a fight between PCs could probably go without this issue.
    (1)

  4. #4
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ri_ri View Post
    It seems like only enemies have that problem.

    I can't instant cast anything on moving mobs, even procs - the spell starts its animation, then disappear, giving "Out of range" error, multiple times, with me running right by the mob's side. But never have a problem with moving players, even if they've used Sprint and are running all over the place.

    So a fight between PCs could probably go without this issue.
    You have only ever casted friendly spells on players up to this point from range, so it will go off no matter if they are friendly or not. The issue is with abilities that require you to be within melee range to execute. Afaik, there are no friendly cast abilities in this game that require melee range. However, I suspect if there were, for instance if you hald to physically walk up to your party member, and physically hit them with your weapon in order to heal them, you would never be able to successfully land the heal if they were moving.
    (1)
    Last edited by HaiHai; 11-19-2013 at 07:36 AM.

  5. #5
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Well, PvP is 4v4 arena based anyway.

    You know too well how this will work out. It is broken before it is already released. Unless they adjust certain job roles/non-job role skill combinations inside PvP Arenas.
    (1)

  6. #6
    Player
    Millimidget's Avatar
    Join Date
    Nov 2013
    Posts
    62
    Character
    Arens Astul
    World
    Mateus
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Taemek View Post
    Well, PvP is 4v4 arena based anyway.
    Is it? I was so hoping the name for the new PvP zone was just flavorful, and not actually describing another bland arena system.

    I assume the servers are hosted in Japan, because I've never seen average latency like this before. Now that I know the PvP is going to be so dull, I'll need to re-consider continuing to subscribe. Then again, it's been a very long time since I've played a game with player housing, so maybe that can fill the void.
    (0)

  7. #7
    Player
    Taeyee's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    144
    Character
    Ayane Mitsui
    World
    Diabolos
    Main Class
    Pugilist Lv 60
    Can't wait to see the abuse of "Sleep"
    (1)

  8. #8
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Taeyee View Post
    Can't wait to see the abuse of "Sleep"
    already said they were nerfing that.
    (1)

  9. #9
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    All the delays will make it very frustrating, that's for sure. Also, would love to be proven wrong, but I can't for the life of me see PvP working in this game. 2,5 second GCDs, nearly no way for a lot of classes to do anything but mash their DPS rotation and really sketchy input with all the animation locking, which makes those long cooldown stuns less likely to function when you need them.
    (2)

  10. #10
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    They also already stated they are balancing and changing skills within the PvP environment, and as such, we currently have no details outside of speculation... Let's hope they did a good job, at the least.
    (3)

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