Quote Originally Posted by Zaft View Post
As a WHM for secondary stats, you're currently looking at det > SpS > crit. Here's what I posted as to why in a previous thread.



In other words, because of the scripted nature of these fights, SpS is not as useful as it would be in other MMORPGs. Now, that doesn't mean it will always be this way. For example, we may get a Patchwerk-style encounter in the future that requires constant spam healing, and that would (probably) favor SpS. But with the encounters currently in-game, SpS is not very useful.
And this is what I posted in response to that:
Quote Originally Posted by dragonflyseksparade View Post
You can't precast to account for RNG ground aoes that you must avoid. You cannot precast to account for multiple crit hits in succession. In these scenarios you will absolutely need to spam heal for several casts to catch up. 95% of the precasts that you describe are for precasting Cure I while the tank is at full health, in which case you cancel the cast if the tank doesn't take a hit before completing the cast. If you are talking about precasting for big hits, you're going to be using CDs or swiftcast stoneskin (which does not benefit from det, but does benefit from ss, btw). With divine seal on only a 1min CD, there's no instance where you would benefit by choosing determination gear over spell speed gear.
In other words, because of the long cast times for spells, and the short CD on divine seal, you will benefit by adding spell speed and giving yourself more time to move. This is also ignoring the fact that i90 spell speed gear has been shown to have higher hps than i90 det gear.

So the reality is that SS>Det>Crit