Quote Originally Posted by dragonflyseksparade View Post
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First off, I'm extremely curious as to what fight you're spamming spells in. Unless you're carrying a very undergeared tank, I don't see a fight in a game that requires that. Second, you CAN account for RNG ground aoes. The only one I can think of that you'd be referring too is Liquid Hell, which is on a set timer, has a cast bar, and can be entirely avoided by simply moving at the beginning of the cast. Third, yes, you can account for crits. Enemies do not have double/triple attack or other random bonuses like this. The enemy attacks at a specific attack speed. You know when that attack is coming, and when his skills are coming, so even if he crits three times in a row, you and your co-healer should have prep'd heals for the normal damage output, which will land, and then you simply top him off with another. Not a big deal. Fourth, what "big hits" are you talking about? Death Sentence? Again, it, like every other ability in the game, is on a specific timer, so you can prep a stoneskin to land inbetween the auto-attack and the Death Sentence, no Swiftcast required.

Again, you mention HPS, which has no place in a game where you stand idle 90% of the time. Maybe when we get a Patchwerk encounter, it'll matter, but right now, no. If you want to calculate anything, calculate your throughput per spell per MP used vs MP regeneration. That's far more important than HPS in a game that has zero spammy encounters.