Pretty much people would recommend focus on critical hit rate, but i personally would think determination will be more effective in terms of healing, or any 1 prefer spell speed instead ?
please share your opinion
Pretty much people would recommend focus on critical hit rate, but i personally would think determination will be more effective in terms of healing, or any 1 prefer spell speed instead ?
please share your opinion

You mean for crafted gear? I would go speed>det>crit.

Crit shouldn't be the focus, either determination or spell speed.
I prefer determination, personally, but having a mix of determination and spell speed is ideal, imo.
I'm going for determination as a primary stat because it works great for both healing and damage dealing. As a secondary I'm still sort of stuck between crit and spell speed, but in the end I'll end up going with spell speed. Mostly because I don't like to rely on a chance. While the spell speed will still be minor, it will always work 100% of the time.
As a WHM for secondary stats, you're currently looking at det > SpS > crit. Here's what I posted as to why in a previous thread.
In other words, because of the scripted nature of these fights, SpS is not as useful as it would be in other MMORPGs. Now, that doesn't mean it will always be this way. For example, we may get a Patchwerk-style encounter in the future that requires constant spam healing, and that would (probably) favor SpS. But with the encounters currently in-game, SpS is not very useful.All attacks follow a set pattern, with a specific cooldown. You know exactly what will hit and exactly when. It's your job to pre-cast and ensure that you never need to have clutch heals. Your spell should never be late, or it means you failed at pre-casting. This isn't WoW where you spend 99% of your time healing, throwing HoTs, AoEs, etc. You are never spamming. You don't need to be able to finish a cast faster, you need to be aware of the rotation and what you are required to do and when.

And this is what I posted in response to that:As a WHM for secondary stats, you're currently looking at det > SpS > crit. Here's what I posted as to why in a previous thread.
In other words, because of the scripted nature of these fights, SpS is not as useful as it would be in other MMORPGs. Now, that doesn't mean it will always be this way. For example, we may get a Patchwerk-style encounter in the future that requires constant spam healing, and that would (probably) favor SpS. But with the encounters currently in-game, SpS is not very useful.
In other words, because of the long cast times for spells, and the short CD on divine seal, you will benefit by adding spell speed and giving yourself more time to move. This is also ignoring the fact that i90 spell speed gear has been shown to have higher hps than i90 det gear.You can't precast to account for RNG ground aoes that you must avoid. You cannot precast to account for multiple crit hits in succession. In these scenarios you will absolutely need to spam heal for several casts to catch up. 95% of the precasts that you describe are for precasting Cure I while the tank is at full health, in which case you cancel the cast if the tank doesn't take a hit before completing the cast. If you are talking about precasting for big hits, you're going to be using CDs or swiftcast stoneskin (which does not benefit from det, but does benefit from ss, btw). With divine seal on only a 1min CD, there's no instance where you would benefit by choosing determination gear over spell speed gear.
So the reality is that SS>Det>Crit
Primary Class: Green number maker
Best WHM, NA
twitch.tv/brown_diva
First off, I'm extremely curious as to what fight you're spamming spells in. Unless you're carrying a very undergeared tank, I don't see a fight in a game that requires that. Second, you CAN account for RNG ground aoes. The only one I can think of that you'd be referring too is Liquid Hell, which is on a set timer, has a cast bar, and can be entirely avoided by simply moving at the beginning of the cast. Third, yes, you can account for crits. Enemies do not have double/triple attack or other random bonuses like this. The enemy attacks at a specific attack speed. You know when that attack is coming, and when his skills are coming, so even if he crits three times in a row, you and your co-healer should have prep'd heals for the normal damage output, which will land, and then you simply top him off with another. Not a big deal. Fourth, what "big hits" are you talking about? Death Sentence? Again, it, like every other ability in the game, is on a specific timer, so you can prep a stoneskin to land inbetween the auto-attack and the Death Sentence, no Swiftcast required.
Again, you mention HPS, which has no place in a game where you stand idle 90% of the time. Maybe when we get a Patchwerk encounter, it'll matter, but right now, no. If you want to calculate anything, calculate your throughput per spell per MP used vs MP regeneration. That's far more important than HPS in a game that has zero spammy encounters.

I'm am curious what your strategy is in Turn 4 phase 5-6 if you're not spamming heals. How do you stand idle 90% of the time? Why don't you solo heal every encounter if you are standing idle so much? If you're standing idle that often, maybe the best secondary stat for WHMs will become accuracy so they can DPS with all that spare time. /sarcasm.
There are many instances where you will be required to spam heals for awhile - especially during progression as people are learning an instance. Acting arrogant by stating that spamming heals is never required in this game isn't really an argument at all, you're just being condescending.
In general, I agree with your comments about MP regeneration, but MP really shouldn't ever be an issue unless you are spamming aoe heals - but you just said that you never spam heals so I don't really understand your argument there either. Even with just a few i90 pieces you'll have enough MP for any instance in the game.
Primary Class: Green number maker
Best WHM, NA
twitch.tv/brown_diva
You're doing 1 or several of the following:
1- You're trolling, try harder please
2- You've never done any speed runs
3- You've never done Binding Coil of Bahamut
I'd take Spell Speed over anything else all day and every day. Healing for +100 is useless if your heal is late and God knows these "oh shit" moments happen.



3. is definitely false because even in his portrait preview, you can see Allagan gear...
And likewise, spamming heals at 1.8secs compared to 1.9secs is useless if your heals can't keep up with the damage being done. We're taking the most situational of all bad scenarios, so there's no point in using them as an argument.
I like my nuclear heals, tbh. Yes, there are times where I am required to spam heals, but never times where I wished I needed more speed. I've learnt to properly precast, and if its really needed, presence of mind.
Determination for me wins in its ability to scale well with all of our abilities. However, I know other WHMs who focus spell speed, who are equally as capable. So its personal preference in my books.
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