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Thread: Loot Lockout

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  1. #1
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    At this point, with 2.1 being only a few weeks out, I think the lockout system needs to be dropped honestly or at the very least, reworked to allow a couple or few runs per week (perhaps 2 or 3 Job lockouts, not a single character lockouts)

    There are a few reasons for why I think this.
    1) People need to clear turn 5 before 2.3 comes out else too many people will get stuck in "old content" that is basically a ghost town finding less and less people to be able to make attempts with (try to get a story 8 man together or even chimera at even this point)
    2) In that time with the Myth cap being at 450, everyone is going to have full i90 without much of any trouble anyways.
    3) as included above, if people want to funnel gear to one Job, so be it, they have to do it for 9 other jobs still and will most likely want to play more to get to that point (thus being more active and the servers continue to be lively)
    4) We have access to 9 different jobs, but can only really play one of them per week.. <-- bad design IMO
    5) If people want to pay to be carried? Then honestly, so what? If that makes them happy and finds the game fun still, isn't that the point of a game?
    6) I believe far more people then most expect would use this as a tool to help fill spots of missing groups, not just carry people through the content.

    I'm ok with the lockout being the way it is for the current patch and going forward for each "progression" patch, but this single character lockout during the off "vanity" patches is going to get boring very quickly and I think that far more people will get bored well before 2.2 comes out.
    (0)
    You can go anywhere you want in this world with a single blade.
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    -Kazuto Kirigaya

  2. #2
    Player
    Ryuhkin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Kayko View Post
    -snip-
    I agree with the concept behind lockouts as boredom will come much more readily to the more vocal players--usually those clearing T4/T5 on a weekly basis even now. Once the idea of challenge has been reduced to a paltry amount for the fights as they're used to the mechanics and their team, the only reward left is in the gear to attain. Once that's acquired, the reason for doing Coil diminishes drastically. A Loot Lockout prevents rapid gear acquisition from spamming runs, but enables Free Companies to forge the environment every guild should have--help and be helped, not to tally favor, but to share the enjoyment with your friends and comrades. I feel that this will benefit the idea of helping out on lowbie dungeons, story quest fights, and A Relic Reborn fights such as Chimera and Hydra as well. ^^
    (1)