+1 I'm not big crafter, but I do believe we shouldn't just scrap the repair system. It creates a gil sink and a more "alive" market. Your post is the best one I read about improving the repair system but keeping it fair for crafters.most of the crafters are willing to meet a middle ground
weve made it very simple too as far as getting repairs
we ask the following
1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
3) dont disrespect your crafters(eva) and talk trash about how we are all so greedy, greed goes every way, people who dont craft aer just as greedy as those who do
Repair kits also, BAD idea to make them rank based and not material based. Let me explain
Some repairs are supposed to require odd/rare materials, by making a rank based kit, youd eliminate the need to get that material, and can even abuse it to get cheaper repairs in the process(its mostly NM gear that this happens with)
But by making "item repair kits" based on material, you make it more universal
Repair Kit: Iron Nugget
Repair Kit: Linen Fent
Repair Kit: Brass Rivets
to make them is simple...and in some cases youll be able to get them made well before the rank of the actual item needing to be repaired
the reasoning to go along with this, behind my stating they should be 75% repairs is also simple
the fact you can get them made with crafters well below the item levels using this concept. The fact you can also be a non crafter and just click a consumable to repair your gear says alot in itself too.
If you want a full repair, get a real crafter, a kit is a kit to help you, not make you an expert in that craft, therefore the 75% makes sense.
Also, repair NPCs/vendors at ALL the main camps please! Not just the first camp in each zone, that would help alot too.
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