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  1. #1
    Player

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    Mar 2011
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    Besaid
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    5,019
    I notice alot of the people talking about their weapon going down and how much they have to repair in compaison to their leveling are SOLOING

    if you are that willing to solo, this means you have to SOLO your crafting too

    Either that or suck it up and find repairs. Contacting other playes to do this is a very very easy task to do. REGARDLESS of the rank of your items. The only time it becomes a real issue is when it takes odd repair materials in order to repair the item(which are mostly all NM items anyway so again)

    Also to top it off, the items all degrade so slowly, that you shouldnt need repairs oftem.
    You cann 5 hours to degrade an item FAST? What are you smoking, 5 hours in take a break and get repairs, then go back out and do 5 more hours if you have to.

    Also as to why the rate of armor vs weapon are different, armor doesnt degrade as fast unless you are getting facerolled often. Weapons are used every time you attack so they are going to take those small hits over and over and degrade as you use them.

    In closing, this isnt an RPG, its an MMORPG, take a clue from that and learn to interact with other players.
    Its really not that hard.

  2. #2
    Player
    Messenger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    170
    Character
    Messenger Aetherbreak
    World
    Hyperion
    Main Class
    Carpenter Lv 80
    Why not suggest to get rid of the wear system =P
    (5)

  3. #3
    Player

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    Mar 2011
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    インドネシア語
    Posts
    2,251
    5hour sounds reasonable, i am more surprised that anyone can grind for 5hour straight lol.. also why are anyone still doing dobs/cobs is beyond me.
    (0)

  4. #4
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    Join Date
    May 2011
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    55
    Hey guys let's make up our minds about repair Changes.

    Do you all guys see the Dev tag on this thread? It means that Developers are going to make Changes.

    So let's discuss about the best changes that could be done on this. like the great Zephir's concept of repair blocking on rank/class.

    If you think that the system is perfect already, you shouldn't care about further improvements, then why are you on this thread?
    (0)

  5. #5
    Player

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    Mar 2011
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    Quote Originally Posted by Icopico View Post
    Hey guys let's make up our minds about repair Changes.

    Do you all guys see the Dev tag on this thread? It means that Developers are going to make Changes.

    So let's discuss about the best changes that could be done on this. like the great Zephir's concept of repair blocking on rank/class.

    If you think that the system is perfect already, you shouldn't care about further improvements, then why are you on this thread?
    Because a counter arguement must ALWAYS be present
    if you dont like disagreement you shouldnt ever be on forums to begin with

    If you want a change suggestion, lets just go with the same one several of us have put in many times in the past

    Repair kits.
    They should be made based on the material requirement! (so a linen repair kit takes the place of needing a weaver for linen fent repairs)
    The basic idea is these are crafter made, with the same ingrediants as the actual repair item(obviously)

    And to top it off, they repair items they are used on to 75% much like the repair npc(your in the field, YOU yourself dont know the craft, you should be happy with this, and this makes crafters still the king of repairing as it should be and remain)

    This will let people stock up on repair items so they can self repair before going out for long sessions.

  6. #6
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheVedis View Post
    Because a counter arguement must ALWAYS be present
    if you dont like disagreement you shouldnt ever be on forums to begin with

    If you want a change suggestion, lets just go with the same one several of us have put in many times in the past

    Repair kits.
    They should be made based on the material requirement! (so a linen repair kit takes the place of needing a weaver for linen fent repairs)
    The basic idea is these are crafter made, with the same ingrediants as the actual repair item(obviously)

    And to top it off, they repair items they are used on to 75% much like the repair npc(your in the field, YOU yourself dont know the craft, you should be happy with this, and this makes crafters still the king of repairing as it should be and remain)

    This will let people stock up on repair items so they can self repair before going out for long sessions.
    The "Repair Kit" is a good idea. I only disagree on the percentage. I think it should be 100%. If it's a PC made item that is repairing my gear, as far as I'm concerned there is no difference between me paying that crafter x gil to fix my gear now while I'm standing in front of him/her to 100%, or me paying them x gil to give me an item that I can use to, essentially, have them fix my gear by proxy later on. They're still getting x gil and they're still the one fixing my gear (albeit with a time delay in the other instance). I think NPCs at the camps doing the crap 75% repair would be ample in terms of "field repairs" if the alternative is a 75% repair kit.
    (2)

  7. #7
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    Mar 2011
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    64
    Quote Originally Posted by Icopico View Post
    Hey guys let's make up our minds about repair Changes.

    Do you all guys see the Dev tag on this thread? It means that Developers are going to make Changes.

    So let's discuss about the best changes that could be done on this. like the great Zephir's concept of repair blocking on rank/class.

    If you think that the system is perfect already, you shouldn't care about further improvements, then why are you on this thread?
    Moving my post to here....

    Please redo the current repairing system.

    When players seeking for repair, DOWs and DOMs should carry their required mat to repair that particular item.

    Under the current system, the crafter is carrying every repair mats. Imaging a high rank crafter with 7 crafts over R36 joined a new comer LS. Within the LS, you will find 10-15 DOW or DOM classes using different weapons, tools, armorers, and cloths from R10- R48, and you are the only crafter there. It becomes quite IMPOSSIBLE to carry all of the repair mats for these new comers.

    Please have DOMs and DOWs carry their own repair mats and automatically links to it when a repair is done.

    Please give me your suppose if you guys agree.

    Thank you all.
    (0)

  8. #8
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    I still think there is still something up with my Willow wand getting damaged too quickly. My CON is R.22 and I was shocked to see how quickly my wand was damaged to yellow. I had to perform field repairs twice while I was grinding for shards/mats for my crafts. Meanwhile my [nothing higher then optimal R.18] armor lasted a lot longer. The most damaged was at 82%.
    (1)

  9. #9
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I hear ya. In fact, the only way crafting should be involved with repairs is the need to craft the repair material. Otherwise, you should be able to have the NPC repair your equipment 100% at a reasonable price and if you have the repair material at hand.
    (1)

  10. #10
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    The repair system itself is just an inconvenience, which in and of itself isn't the end of the world. The annoying thing is the repair NPC. The fact that it only repairs to 75% is one thing, and maybe that's fine because it necessitates use of PCs to get real repairs. But the fact that he does not repair accessories and that his prices are flat out unconscionable, makes the repair NPC no real choice at all.

    As an aside, the easiest way to get repairs is to list an item in your personal bazaar and afk near the repair NPC btw.

    If anything needs to be seriously addressed it's how useless the NPC alternative is. I use the term "alternative" loosely because the reality is, it's such a bad alternative, you may as well delete the repair NPC because it's an absurdity at this point.

    Improving the system vis-a-vis the repair NPC I think would mean adding the ability to repair all your gear (accessories included) and maybe dropping the price to reflect the fact that he's doing a bad job of repairing it (ie. only to 75%). That way it can be used properly as a "stop-gap" solution when you don't have the time to wait around looking for a PC to do the job properly.

    While you're at it add repair NPCs at the camps that can do the same thing and call them "field repairs".
    (3)
    Last edited by AngryNixon; 05-31-2011 at 11:43 PM.

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