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  1. #1
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    Quote Originally Posted by Amsai View Post
    , and crafters please try to meet non-crafters in the middle.
    most of the crafters are willing to meet a middle ground
    weve made it very simple too as far as getting repairs


    we ask the following

    1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
    2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
    3) dont disrespect your crafters(eva) and talk trash about how we are all so greedy, greed goes every way, people who dont craft aer just as greedy as those who do


    Repair kits also, BAD idea to make them rank based and not material based. Let me explain
    Some repairs are supposed to require odd/rare materials, by making a rank based kit, youd eliminate the need to get that material, and can even abuse it to get cheaper repairs in the process(its mostly NM gear that this happens with)

    But by making "item repair kits" based on material, you make it more universal

    Repair Kit: Iron Nugget
    Repair Kit: Linen Fent
    Repair Kit: Brass Rivets

    to make them is simple...and in some cases youll be able to get them made well before the rank of the actual item needing to be repaired

    the reasoning to go along with this, behind my stating they should be 75% repairs is also simple

    the fact you can get them made with crafters well below the item levels using this concept. The fact you can also be a non crafter and just click a consumable to repair your gear says alot in itself too.
    If you want a full repair, get a real crafter, a kit is a kit to help you, not make you an expert in that craft, therefore the 75% makes sense.

    Also, repair NPCs/vendors at ALL the main camps please! Not just the first camp in each zone, that would help alot too.

  2. #2
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    Quote Originally Posted by TheVedis View Post
    most of the crafters are willing to meet a middle ground
    weve made it very simple too as far as getting repairs


    we ask the following

    1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
    2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
    3) dont disrespect your crafters(eva) and talk trash about how we are all so greedy, greed goes every way, people who dont craft aer just as greedy as those who do


    Repair kits also, BAD idea to make them rank based and not material based. Let me explain
    Some repairs are supposed to require odd/rare materials, by making a rank based kit, youd eliminate the need to get that material, and can even abuse it to get cheaper repairs in the process(its mostly NM gear that this happens with)

    But by making "item repair kits" based on material, you make it more universal

    Repair Kit: Iron Nugget
    Repair Kit: Linen Fent
    Repair Kit: Brass Rivets

    to make them is simple...and in some cases youll be able to get them made well before the rank of the actual item needing to be repaired

    the reasoning to go along with this, behind my stating they should be 75% repairs is also simple

    the fact you can get them made with crafters well below the item levels using this concept. The fact you can also be a non crafter and just click a consumable to repair your gear says alot in itself too.
    If you want a full repair, get a real crafter, a kit is a kit to help you, not make you an expert in that craft, therefore the 75% makes sense.

    Also, repair NPCs/vendors at ALL the main camps please! Not just the first camp in each zone, that would help alot too.
    +1 I'm not big crafter, but I do believe we shouldn't just scrap the repair system. It creates a gil sink and a more "alive" market. Your post is the best one I read about improving the repair system but keeping it fair for crafters.
    (1)

  3. #3
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    +1 I'm not big crafter, but I do believe we shouldn't just scrap the repair system. It creates a gil sink and a more "alive" market. Your post is the best one I read about improving the repair system but keeping it fair for crafters.
    Kill the crafters = no thanks... we need everything working properly and quickly.
    (0)

  4. #4
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    Quote Originally Posted by TheVedis View Post
    1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
    2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
    Haha... people still price at 1k and are surprised by not getting any repairs? XD

    I usually build the cost of the material in with the price myself
    (0)

  5. #5
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    Quote Originally Posted by Verecund View Post
    Haha... people still price at 1k and are surprised by not getting any repairs? XD

    I usually build the cost of the material in with the price myself
    i can walk around uldah and find at least 100 repairs being asked for, at 1k or less gil

    you usualy only ever see these cuz everyone else gets their repairs in a timely manner

  6. #6
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    Quote Originally Posted by Verecund View Post
    Haha... people still price at 1k and are surprised by not getting any repairs? XD

    I usually build the cost of the material in with the price myself
    Funny? ok finished? can you give us some idea now?...
    (1)

  7. #7
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    Quote Originally Posted by Sanlord View Post
    Funny? ok finished? can you give us some idea now?...
    thats what weve been doing, where have you been?
    dont belittle peoples posts dude :P

  8. #8
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    Quote Originally Posted by TheVedis View Post
    thats what weve been doing, where have you been?
    dont belittle peoples posts dude :P
    ^^ <3 TheVedis, Sorry Verecund...
    I'm thinking about this thread.
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  9. #9
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    Quote Originally Posted by Sanlord View Post
    ^^ <3 TheVedis, Sorry Verecund...
    I will say
    it is a fair point that a majority of the people finding a problem with the system as is, are those who literaly refuse to pay more then 1k for repairs

  10. #10
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    #2: We need an efficient/planned repair system which we just need one or two craft class for self repairs, and if we can see auto-repair kits we should need or not a rebuild on materials?

    Early today in this thread I've talked about a rebuild on armors,
    I'd like to see some set of armors where just need one craft class to craft.
    for exemple: the whole set being crafted and repaired by a Armorer, I mean Helm, Body, Hands, Feet, Belt and Legs (even if we need to upgrade a TAN legs).
    (0)

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