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  1. #41
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    People would be more willing to repair if their was a real reason to spend gil (besides acquiring gimmicks like the Templar armor set), I think. Personally I have never had a problem with getting my gear repaired, but I also try to time my repairs around peak Japanese gaming hours

    This is one of those issues that really wouldn't be a problem if more people played the game (the game still has ok amounts of players still playing on some servers, but for alot of servers the game world is pretty dead). I try to remedy the issue somewhat by playing during peak hours (if possible), pricing competitively, and carrying left-over lower rank weapons just in case.

    Also, I will say that the Repair NPCs are the only real gil sink in the game right now. XD
    (1)

  2. #42
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Corrderio View Post
    The main reason for the durability system was to make crafting classes still have a use once the economy goes to hell and back like it did in XI. That said they could have done something better.
    It also has the added effect of limiting the potential amount of given items on the market, in that until said item is returned to mint condition it is out of circulation. I like the repair system, how ever i am not saying that it couldn't stand a bit more stream lining and tweaks to ease of use.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #43
    Player

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    Mar 2011
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    Gridania
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    123
    #1: We need more repair NPCs
    #2: We need an efficient/planned repair system which we just need one or two craft class for self repairs.
    #3: Maybe we could see upgradeable weapons/armors like Poison Dagger being repaired by BSM and ALC.(repair by more than one class)
    #4: A kit of auto-repair by rank.
    #5: Complete the list or change something we need.
    (1)
    Last edited by Sanlord; 06-01-2011 at 04:53 AM.

  4. #44
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    May 2011
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    Quote Originally Posted by Verecund View Post
    Also, I will say that the Repair NPCs are the only real gil sink in the game right now. XD
    This is true!
    (0)

  5. #45
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    Amsai's Avatar
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    Mar 2011
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    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I completely agree with the OP. We need faster and more efficient options for repairs, as well as just more choice/oppertunity. I'll be the first to admit that I am not a fan of crafting or anything related to it, but that doesn't mean that I would not be willing to compromise. In my opinion, its just way too skewed towards crafters right now. However, its not like I am asking to make crafters irrelevant.

    I love the idea about repair kits. Though I do believe they should repair to 100%, and they should be more commonly standardized (i.e. rank 1-10, rank 11 to 20 etc.) and this should apply to all gear with in that rank range, and be according to a general type (i.e. armorer, carpenter etc.). This way it would offer enough specification so that everyone cant just get a stack of the same repair kit any use it for anything no matter type/rank. But it would also be standardized enough so that it wouldnt be a pain in the butt to look for very specific repair kits for specific pieces of gear.

    The other idea I like less, but still has merit is the idea of more repair NPCs at camps, and that they repair at all things to 75% or even 100% (doesnt have to be 100%) but at a reasonable price (maybe half as much more than a player would charge?)

    Or as someone else suggested, if wearing proper rank/class gear then maybe the durability could be locked from decay or very greatly slowed down.

    I think anyone of these ideas is completely reasonable, and none of them are really issues as far as lessening the roles of crafters. Crafters will still be needed to make gear, and they will still be able to repair their own gear, as well as others. Lets not forget that crafters will soon have steady work for attaching materia to gear soon as well. This will likely be an ever changing need to, as people will want to change out materia...... I might be incorrect but I think in this way, no piece of gear will truly ever be complete.

    Devs please consider these types of ideas, and crafters please try to meet non-crafters in the middle.
    (2)

  6. #46
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    Quote Originally Posted by Amsai View Post
    , and crafters please try to meet non-crafters in the middle.
    most of the crafters are willing to meet a middle ground
    weve made it very simple too as far as getting repairs


    we ask the following

    1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
    2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
    3) dont disrespect your crafters(eva) and talk trash about how we are all so greedy, greed goes every way, people who dont craft aer just as greedy as those who do


    Repair kits also, BAD idea to make them rank based and not material based. Let me explain
    Some repairs are supposed to require odd/rare materials, by making a rank based kit, youd eliminate the need to get that material, and can even abuse it to get cheaper repairs in the process(its mostly NM gear that this happens with)

    But by making "item repair kits" based on material, you make it more universal

    Repair Kit: Iron Nugget
    Repair Kit: Linen Fent
    Repair Kit: Brass Rivets

    to make them is simple...and in some cases youll be able to get them made well before the rank of the actual item needing to be repaired

    the reasoning to go along with this, behind my stating they should be 75% repairs is also simple

    the fact you can get them made with crafters well below the item levels using this concept. The fact you can also be a non crafter and just click a consumable to repair your gear says alot in itself too.
    If you want a full repair, get a real crafter, a kit is a kit to help you, not make you an expert in that craft, therefore the 75% makes sense.

    Also, repair NPCs/vendors at ALL the main camps please! Not just the first camp in each zone, that would help alot too.

  7. #47
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    Mar 2011
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    #4: A kit of auto-repair by rank.
    Explanation: For exemple, if you need a iron nugget to repair a weapon/armor, then you'd have a Kit Auto-repair [Iron Nugget] (Rank 20-30).
    then you can do a auto-repair yourself, and it should be a hard item to craft, since it should become a great way to get gil.
    (0)

  8. #48
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    Quote Originally Posted by Sanlord View Post
    #4: A kit of auto-repair by rank.
    Explanation: For exemple, if you need a iron nugget to repair a weapon/armor, then you'd have a Kit Auto-repair [Iron Nugget] (Rank 20-30).
    then you can do a auto-repair yourself, and it should be a hard item to craft, since it should become a great way to get gil.
    nah, dont make it hard, people would then complain that crafters arent making them
    or arent making them decently priced, cuz i sure as hell wouldnt make it if it wasnt easy to make for a profit

    Right now an Iron Nugget easily sells for 1k
    So id probly sell a Iron Nugget repair kit(by my definition of what it hink they should be) for 2k gil each, or 3k depending on shard cost.
    BUT if you make them hard to make, you make the prices easily skyrocket to 10k+ each and then people will complain about them costing too much.

  9. #49
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    Quote Originally Posted by TheVedis View Post
    nah, dont make it hard, people would then complain that crafters arent making them
    or arent making them decently priced, cuz i sure as hell wouldnt make it if it wasnt easy to make for a profit

    Right now an Iron Nugget easily sells for 1k
    So id probly sell a Iron Nugget repair kit(by my definition of what it hink they should be) for 2k gil each, or 3k depending on shard cost.
    BUT if you make them hard to make, you make the prices easily skyrocket to 10k+ each and then people will complain about them costing too much.
    Your idea is Better, I was typing it when you posted your idea lol
    99% is good I think, 100% is to trade or sell.
    (0)

  10. #50
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    Quote Originally Posted by Icopico View Post
    Hey guys let's make up our minds about repair Changes.

    Do you all guys see the Dev tag on this thread? It means that Developers are going to make Changes.

    So let's discuss about the best changes that could be done on this. like the great Zephir's concept of repair blocking on rank/class.

    If you think that the system is perfect already, you shouldn't care about further improvements, then why are you on this thread?
    Moving my post to here....

    Please redo the current repairing system.

    When players seeking for repair, DOWs and DOMs should carry their required mat to repair that particular item.

    Under the current system, the crafter is carrying every repair mats. Imaging a high rank crafter with 7 crafts over R36 joined a new comer LS. Within the LS, you will find 10-15 DOW or DOM classes using different weapons, tools, armorers, and cloths from R10- R48, and you are the only crafter there. It becomes quite IMPOSSIBLE to carry all of the repair mats for these new comers.

    Please have DOMs and DOWs carry their own repair mats and automatically links to it when a repair is done.

    Please give me your suppose if you guys agree.

    Thank you all.
    (0)

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