5hour sounds reasonable, i am more surprised that anyone can grind for 5hour straight lol.. also why are anyone still doing dobs/cobs is beyond me.
5hour sounds reasonable, i am more surprised that anyone can grind for 5hour straight lol.. also why are anyone still doing dobs/cobs is beyond me.
Hey guys let's make up our minds about repair Changes.
Do you all guys see the Dev tag on this thread? It means that Developers are going to make Changes.
So let's discuss about the best changes that could be done on this. like the great Zephir's concept of repair blocking on rank/class.
If you think that the system is perfect already, you shouldn't care about further improvements, then why are you on this thread?
I hear ya. In fact, the only way crafting should be involved with repairs is the need to craft the repair material. Otherwise, you should be able to have the NPC repair your equipment 100% at a reasonable price and if you have the repair material at hand.
The repair system itself is just an inconvenience, which in and of itself isn't the end of the world. The annoying thing is the repair NPC. The fact that it only repairs to 75% is one thing, and maybe that's fine because it necessitates use of PCs to get real repairs. But the fact that he does not repair accessories and that his prices are flat out unconscionable, makes the repair NPC no real choice at all.
As an aside, the easiest way to get repairs is to list an item in your personal bazaar and afk near the repair NPC btw.
If anything needs to be seriously addressed it's how useless the NPC alternative is. I use the term "alternative" loosely because the reality is, it's such a bad alternative, you may as well delete the repair NPC because it's an absurdity at this point.
Improving the system vis-a-vis the repair NPC I think would mean adding the ability to repair all your gear (accessories included) and maybe dropping the price to reflect the fact that he's doing a bad job of repairing it (ie. only to 75%). That way it can be used properly as a "stop-gap" solution when you don't have the time to wait around looking for a PC to do the job properly.
While you're at it add repair NPCs at the camps that can do the same thing and call them "field repairs".
Last edited by AngryNixon; 05-31-2011 at 11:43 PM.
Because a counter arguement must ALWAYS be presentHey guys let's make up our minds about repair Changes.
Do you all guys see the Dev tag on this thread? It means that Developers are going to make Changes.
So let's discuss about the best changes that could be done on this. like the great Zephir's concept of repair blocking on rank/class.
If you think that the system is perfect already, you shouldn't care about further improvements, then why are you on this thread?
if you dont like disagreement you shouldnt ever be on forums to begin with
If you want a change suggestion, lets just go with the same one several of us have put in many times in the past
Repair kits.
They should be made based on the material requirement! (so a linen repair kit takes the place of needing a weaver for linen fent repairs)
The basic idea is these are crafter made, with the same ingrediants as the actual repair item(obviously)
And to top it off, they repair items they are used on to 75% much like the repair npc(your in the field, YOU yourself dont know the craft, you should be happy with this, and this makes crafters still the king of repairing as it should be and remain)
This will let people stock up on repair items so they can self repair before going out for long sessions.
My XIVPad: http://xivpads.com?2031148
As a general rule of thumb... when seeking repairs.. put up 2 x the cost of the material to repair the item. So if an iron nugget sells for 1k each.. and the item to repair your item uses 1 x iron nugget.. then put 2k for the repair price. This will generally get your items repaired pretty quickly. Much quicker if you have even higher repair rewards set.
If you do that, then sit by the repair npc in uldah and even shout have X repairs blah blah.. you will get someone to repair your equipment pretty quickly.
Here is another tip... if you are playing solo and cant repair your own weapons, take 2 or 3 with you.. this will increase your grind length, and still basically 1 trip back to repair your gear.
People whom seek repairs for less than 2 x the cost of the material, generally get passed by... because why would a crafter stop and spend their own items with the chance of a failure and losing their materials to break even or a loss. You cannot expect that of a crafter, sometimes they will do these repairs, but not as often and you will wait 10x longer for a repair. (unless your friend or LS member is doing it for you)
The "Repair Kit" is a good idea. I only disagree on the percentage. I think it should be 100%. If it's a PC made item that is repairing my gear, as far as I'm concerned there is no difference between me paying that crafter x gil to fix my gear now while I'm standing in front of him/her to 100%, or me paying them x gil to give me an item that I can use to, essentially, have them fix my gear by proxy later on. They're still getting x gil and they're still the one fixing my gear (albeit with a time delay in the other instance). I think NPCs at the camps doing the crap 75% repair would be ample in terms of "field repairs" if the alternative is a 75% repair kit.Because a counter arguement must ALWAYS be present
if you dont like disagreement you shouldnt ever be on forums to begin with
If you want a change suggestion, lets just go with the same one several of us have put in many times in the past
Repair kits.
They should be made based on the material requirement! (so a linen repair kit takes the place of needing a weaver for linen fent repairs)
The basic idea is these are crafter made, with the same ingrediants as the actual repair item(obviously)
And to top it off, they repair items they are used on to 75% much like the repair npc(your in the field, YOU yourself dont know the craft, you should be happy with this, and this makes crafters still the king of repairing as it should be and remain)
This will let people stock up on repair items so they can self repair before going out for long sessions.
LOL, I used to carry 5-8 wands on me at any given time when the repair rates were really messed up because of that.
Even if you are at the exact Optimal rank for the weapon, it still degrades incredibly fast, especially DoM weapons. =/
The main reason for the durability system was to make crafting classes still have a use once the economy goes to hell and back like it did in XI. That said they could have done something better.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.