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  1. #1
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Dungeons should offer more xp given it's done in a party but I want FATE party to be viable still because it keeps the zones more lively. The last thing you want is a server with deserted outdoor zones and everyone stuck in instances, which will kill whatever vibe is left in the game. I do think FATE can last given the nation seal reward though.
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  2. #2
    Player
    A-Shock's Avatar
    Join Date
    Mar 2012
    Posts
    266
    Character
    High Quality
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kako0404 View Post
    Dungeons should offer more xp given it's done in a party but I want FATE party to be viable still because it keeps the zones more lively. The last thing you want is a server with deserted outdoor zones and everyone stuck in instances, which will kill whatever vibe is left in the game. I do think FATE can last given the nation seal reward though.
    Keeps the zones alive? Pretty sure FATEs are done in less than 5 zones... Starter Zone > Quarrymill > Costa del Sol > Coethas > Bluefog.. Doesn't really keep zones alive at all. If you ask me making Dungeon EXP better will keep zones alive, since if i'm going to run a particular dungeon for EXP, i'd be shouting in the zone it resides in. That's just my opinion though.
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