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  1. #1
    Player
    Rosekitten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    258
    Character
    Ganbaatar Lundr
    World
    Goblin
    Main Class
    Warrior Lv 90
    My husband will be happy with this update as he loves to dungeon grind. I didn't mind FATEs but it'll be a nice change. Though DD's might still want to grind on FATEs if they still get their xx timer on finding a party. ^^; Though if the exp is increased who knows it might take down the timers a bit.. though i doubt it.
    (0)

  2. #2
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    If dungeon XP is even remotely close you'd see FATE xp go down because FATE xp is dependent on having a certain threshold of people, since the effort it takes to get gold on FATE is roughly constant but the amount of time to complete a FATE as well as its frequency depends on the number of people in the zone. I don't buy the whole 'doing dungeons makes people better' because I see plenty of guys who have no idea how to play in the dungeons, though it's good to have a change of pace. Even if the reward isn't better, I'd prefer to actually do something more than just spamming Scathe/Flash/whatever over and over.
    (0)

  3. #3
    Player
    Seezur_Undies's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Jaidyn Sinclaire
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Now I have a reaso to try and get my PLD and BLM to 50. I was bored to tears the three days it took me to get my SMN/SCH from 40 to 50
    (0)
    How I see the new abilities:
    Asylum - Get ready for my holy spam because that's the only healing you gonna get.
    Aero III - I guess I should put some dots up before holy spamming.
    Assize - I need more MP to spam holy even more, also stop getting hit in the face.
    Tetragrammaton - I guess I should heal that tank now.
    Stone III - There's less than 3 mobs left alive. - Ragns Meuhie

  4. #4
    Player
    Rathanyel's Avatar
    Join Date
    Jul 2011
    Posts
    14
    Character
    Hyde Ravenheart
    World
    Odin
    Main Class
    Archer Lv 50
    The problem is that lvling through fates doesnt let you learn your class you just button mashing. the fats xp is nice but everything else about fates suck
    (1)

  5. #5
    Player
    joshdavis271's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    248
    Character
    Josh Davis
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Tanks and healers will really benefit from this, I love tanking dungeons, so doing them is no big deal, Fates will still be usful for those who do not want to wait in the queue line.
    (0)

  6. #6
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Sounds good! Some Fate's can be really fun when it is just like 2-4 people trying to beat them.
    (1)

  7. #7
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by NoRyoKu View Post
    Is Dungeons is going to plain better than FATE for levelling up?? If so, Fate parties will completly disappear?
    One can only hope.... If I did not get all my battle classes to 50 in 1.0 I would NOT ever levelup another job in ARR. I haaaaaaaaaate fates.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  8. #8
    Player
    Orihara_Izaya's Avatar
    Join Date
    Oct 2013
    Posts
    85
    Character
    Orihara Izaya
    World
    Spriggan
    Main Class
    Scholar Lv 70
    Does anyone know how much the exp will be increased by? I mean they would have to at the very least triple the exp to make it worth while.
    (0)

  9. #9
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Orihara_Izaya View Post
    Does anyone know how much the exp will be increased by? I mean they would have to at the very least triple the exp to make it worth while.
    They haven't said yet, nah. We can only assume that if dungeon grinding will be better for XP than FATE grinding that it will be a pretty... significant increase. Hopefully, at least!
    (1)

  10. #10
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I'm happy to hear that dungeon exp is getting a buff, since I really prefer dungeon leveling to mindlessly grinding FATEs.

    That being said, you guys are delusional if you think this will kill off FATE parties. They are not nerfing FATE exp, so it'll still be fast, and there are a ton of people who will keep doing it because it's easier.

    Quote Originally Posted by Orihara_Izaya View Post
    Does anyone know how much the exp will be increased by? I mean they would have to at the very least triple the exp to make it worth while.
    Even having the +50% bonus from rested exp makes dungeon grinding a lot faster. Double exp would be pretty good, triple exp would be completely nuts (and quite welcome) but I don't think they'll go that far.

    Dungeon running is decently quick leveling when you're at the same level of the dungeon because of the chain bonus. The problem is that it really slows down when you level up once, because you lose out on a ton of chain exp then. Maybe they're not going to touch the exp gains and instead will just allow exp chaining in dungeons regardless of what level you are? That'd be pretty nice.
    (0)
    Last edited by Ninix; 11-24-2013 at 06:21 AM.

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