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  1. #71
    Player
    Heavell's Avatar
    Join Date
    Feb 2012
    Posts
    164
    Character
    Serenity Grace
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I've been disappointed since long time ago, i don't feel any adventure feelings at all.

    There's no dangerous place (lvl1 can explore all worldmap) and everything is about Duty Finder, entering instance from anywhere, any cities or Innroom.... Mostly new generation gamers nowadays want everything easy and fast
    (4)

  2. #72
    Player
    Okunbunu's Avatar
    Join Date
    Apr 2011
    Posts
    31
    Character
    Swoly Ttv
    World
    Sargatanas
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Heavell View Post
    I've been disappointed since long time ago, i don't feel any adventure feelings at all.

    There's no dangerous place (lvl1 can explore all worldmap) and everything is about Duty Finder, entering instance from anywhere, any cities or Innroom.... Mostly new generation gamers nowadays want everything easy and fast
    This game is a slap in the face to all of the people who stuck around the entire time in 1.0...
    At least logging on and getting that rare drop from diff. dungeons in 1.0 was exciting and awesome when you got it. I'n already basically full BiS... and so is my entire FC....
    (5)
    Last edited by Okunbunu; 11-24-2013 at 05:37 AM.
    Overdose Sargantanas - T5 Clears zzzzzz

  3. #73
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Borfin View Post
    edit: I have been informed the devs have actually addressed the netcode issue and are working towards fixes. This is fantastic news for someone who loves this game as much as I do. I will be resubscribing this evening.
    There's no plan to fix it, they can't. All they can do is slightly alleviate the issues. They will still be forever present.

    As for the comparison to SWTOR, as it stands, SWTOR is the superior MMO.
    (1)
    Last edited by Garnatian; 11-24-2013 at 05:50 AM.


  4. #74
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    What is really sad is that people have this inflated sense of development time. And how if the technology gets better, then the development time must get shorter and easier, thus content must be here NOW NOW NOW. Not to mention they add that they are "Too busy" to be bothered to wait for more stuff to be released.

    "I wont bother to sub until there is something harder than coil" Translation "This game owes me!"

    Warcraft's Beginnings (its a long read so i'll snip some pieces that seem relevant to this thread)

    November 23rd marks the official ninth anniversary of World of Warcraft's North American release. But the game is much older than that. First announced in 2001, World of Warcraft had already been in development for two years and would require another three before seeing release. Beta testing began in 2003. It may come as a surprise to outsiders, but World of Warcraft has been an integral part of the lives of Blizzard employees for over 14 years. So mmos are made for the long haul. It would seem honest to say you're bored after the first two months, sure. But to write the entire game off is kinda short-sighted.

    Many people forget the limited state in which World of Warcraft launched. The game's first few patches, pushed live in the months immediately following release, introduced several of WoW's most iconic dungeons, the game's "Looking for Group" chat channel, meeting stones, and the PvP honor system. World of Warcraft's first two battlegrounds, Warsong Gulch and Alterac Valley, didn't go online until June of 2005, seven months after release. The game, like most new MMOs, was something of a work in progress. *emphasis mine* If you judge a game after two months (its first two months no less), then there are great number of games that must disappoint you.

    In fact, when you look back through the patch history of WoW, you find that the World of Warcraft so many players lovingly refer to as "Vanilla WoW" didn't really take shape until September of 2005, when patch 1.7 introduced the Arathi Basin battleground and Zul'Gurub raid instance. While Burning Crusade, World of Warcraft's first expansion, was announced in October of 2005, it was the 16 months between September's update and that expansion's release that many WoW players consider to be the game's golden age. *emphasis mine*

    I would wager that most mmos that people seem to compare 14 to weren't even considered (by the player) to be complete at launch.
    (4)
    Last edited by Xairos; 11-24-2013 at 05:54 AM.

  5. #75
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Garnatian View Post
    There's no plan to fix it, they can't. All they can do is slightly alleviate the issues. They will still be forever present.

    As for the comparison to SWTOR, as it stands, SWTOR is the superior MMO.
    I understand they can't fix it completely, but they've acknowledged it and plan to take steps to lessen the impact.

    It remains to be seen just how much that impact will be lessened, but it's enough for me to stick around to find out.

    I would wager that most mmos that people seem to compare 14 to weren't even considered (by the player) to be complete at launch.
    You should really read the post and find out what my actual issue with CT's release is, because your post doesn't even address it.
    (0)

  6. #76
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Oh I read your post. My post was to address the more underlying issue at large. As for the specific issue with CT:

    The developers adopted a more branching model with this game as opposed to a stair. CT is late, this is true. But CT is not meant to be a replacement for Coil. It is solely an "or". Either CT or BC. Now this is a bit of a problem where we can technically do all of it. If we want. This is a problem because people want to extrinsically be given a reason as to why to do all of their options. "Why should I run CT when BC is better gear?" That type of thinking.

    As for your personal issue: You said it yourself. As far as I can understand: You are seeking to limit your energy on becoming a better SMN in a game that is two months old and are frustrated that there is little to do as far as being the best because the highest tier of current options is just BC. So your solution (for the sake of your time and your personal enjoyment) is to wait it out for a higher step to be added for your quest to be the best SMN you can be.
    (3)

  7. #77
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xairos View Post
    What is really sad is that people have this inflated sense of development time. And how if the technology gets better, then the development time must get shorter and easier, thus content must be here NOW NOW NOW. Not to mention they add that they are "Too busy" to be bothered to wait for more stuff to be released.
    Could you have imagined what would have happened if Blackwing Lair had released at a difficulty level lower than MC though? And we all got a piece of max level gear every 2 weeks?

    FFXIV actually has a lot of content, they just designed the progression system extremely poorly. I never played SWTOR but I heard the game was such a failure because they pretty much handed you BiS and that was the end of it. That is pretty much what they did with darklight and myth gear. Here we are 3 months into the game and I know several people in full i90 already and most people I have on my friends list are on turns 4 or 5. And we're still 4 months away from any content that can actually use i90 as well... That's what is wrong.

    Tomes in this game were probably given away at rates that were way too high from dungeons that were too low of a level. It was most likely done this way because they didn't have time to have a complete gear progession system in place for release. If 2.1 was what we had at release, and phil tomes weren't rewarded in CM or Prae, and Myth tomes weren't rewarded in WP, AK, or HM Primals. We probably would have a much slower and more creative endgame that was more about progressing into more challenging content and not about speedrunning these faceroll dungeons over and over and capping out on token gear in record time.

    Also, as much as everyone would hate it now, ilevel would really help bridge the gap between 'hardcore' and 'casual' players. Stifling the elitism and largely removing the 'relic or you're insignificant' stigma that this game has developed.

    Lets just hope they've learned from their mistakes and realize handing out gear does not make for a more fun or rewarding game, and certainly doesn't help your community.
    (1)

  8. #78
    I am complaining about the direction the design team has taken with releasing their content.
    You don't even know what you re talkin about and yet you're complainin.

    One tier of raid with like 4 - 5 bosses VS 3 EX primals, one new "primal" Hardmode and Ultima HM / EX (not decided yet).

    Isn't it like, idk, the exactly same in term of number for both less advanced and more advanced people ? oh sorry I forgot 2 dungeons that are here for those who are sick to death to farm Wp and Ak.

    2.2 will bring more challenging stuff on the table. So yeah, keep talkin for nothing dude, and continue to just try to argue, got a huge load of popcorn in here.
    (0)

  9. #79
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Okunbunu View Post
    This game is a slap in the face to all of the people who stuck around the entire time in 1.0...
    At least logging on and getting that rare drop from diff. dungeons in 1.0 was exciting and awesome when you got it. I'n already basically full BiS... and so is my entire FC....
    Are you suuuure you mean "1.0"? As in, the initial launch of FF14? As in, the really really bad one? Not the later PATCHES that improved the game immensely? You suuuuure you mean 1.0?
    (0)

  10. #80
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Well, no. You're still missing my issue with it.

    The issue I have is that the development team has put a lot of time and effort into a raid that will be largely either ignored or made trivial by people who are running it already outgearing it alongside people who DON'T outgear it. It's irrelevant content. It's content that isn't challenging for people unless you're in my shoes - just hit 50, haven't run a lot of WP/AKs for tomes - and even then, it'll be trivialized through the use of Duty Finder matching 8 people with 16 strangers, several of whom most likely already outgear it. Or for people that are leveling alternate classes of course (the key comment on loving my SMN placing emphasis on those classes being alternate, by the way).

    My issue is all of this, and the development team hasn't realized their colossal mistake.

    That combined with the length of time it took to actually get a response on the netcode issue gives me pretty heavy doubts about SE's ability to keep this game competitive. If the game doesn't stay that way, the playerbase will dwindle. If the playerbase dwindles, the game will die. If not die completely, it'll go F2P, no matter how much SE says they won't. They'll try to squeeze every penny they can out of it. Of course they will. That's business. You can't fault them for that, they're here to make a profit and their livelihood, just like anyone else is at their job.

    I'm disappointed with the structure, not necessarily the releases. Will it change? Only time will tell I suppose, but I've seen too many MMOs implode as a result of decisions like this to be optimistic.
    (2)
    Last edited by Borfin; 11-24-2013 at 06:25 AM.

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