It is too late man, you can already clear content without them why rearrange everything now.
It is too late man, you can already clear content without them why rearrange everything now.


For the future of course. Why keep the game stagnant? Since they're lowering BRD DPS anyway, might as well put them into their own role so they can not take up a DPS slot without a DPS LB.
Edit: They also said they're looking into ways to choose to be a healer in dungeons under 30 as an ACN. If they can do that (allow a class to choose its role if it can fulfill more than one) they can make this role as well.
Last edited by MartaDemireux; 11-24-2013 at 05:35 AM.
* I fully give permission for any of my written ideas to be used by SE without recognition.



All that does is allow ACN to take up a second of the trinity roles. That's entirely different from wanting to add a fourth role.
Support cannot effectively exist in an MMO that is built on the holy trinity. Not that you'd want it because "support" has and will screw over classes that have no business holding the jockstraps of the "real heroes" and tend to become either incredibly underpowered with a blindingly idiotic and non-functional niche or in such a bad spot within player dynamics that they get abandoned or allowed to stagnate.
Support blended into the trinity roles works because it adds depth and strategy to one-trick ponies (which is what you'd get if you took away debuffs, CC and buffs from tank, heals and DPS). We gain a lot from the current model and I for one hope they stick to it as we move forward. And yes, I also say this because I want RDM to be a DPS job with utility built in, not a "support" class it was condemned to be in FFXI.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


You are missing the point entirely. I quoted the part I'm addressing as you must not have read the OP.
I'm not asking for pure support classes.
I'm asking for future DPS that follow BRD's pattern (as well as BRD) of having support built in and do not have a DPS LB to fill only 1 slot in a 4 man party or up to 2 slots in an 8 man party when using Duty Finder to ensure there is always a DPS option for LB's as many encounters are built around the assumed use of one. I suggested adding a 4th "role" simply to easily distinguish such DPS classes/jobs from DPS classes/jobs with a DPS LB instead of just a hidden tick mark on BRD's data that only allows the server to see what's up and prevent all DPS roles to be filled by them.
Edit: The reason I want it distinguishable player-side is because I've run into many situations where other players will say "BRD LB! The mob was almost dead why didn't you LB to kill it? STUPID," or thereabouts. If it's distinguished, by say a yellow background, that it does not have a DPS LB then everyone will know by default and avoid that scenario. I really suggest you read the OP in its entirety. I've addressed multiple times that by "support" I mean "DPS without a DPS LB that has similar functions to BRD."
Last edited by MartaDemireux; 11-25-2013 at 04:46 AM.



[QUOTE=MartaDemireux;1595600]You shouldn't segregate bards from the rest of DPS because regardless of LB (which I have mentioned before, but I can bet dollars to donuts BRD's LB will change when we get more ranged classes in the game).I'm asking for future DPS that follow BRD's pattern (as well as BRD) of having support built in and do not have a DPS LB to fill only 1 slot in a 4 man party or up to 2 slots in an 8 man party when using Duty Finder to ensure there is always a DPS option for LB's as many encounters are built around the assumed use of one.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


But in a trinity game can it not also be argued that you should represent each of the 3 LB types in any given Duty Finder party? That a DPS slot aught be filled with a DPS that has said LB? That a DPS without said LB should be classified as a different role for queueing purposes to prevent the absence of a DPS LB where it matters?
* I fully give permission for any of my written ideas to be used by SE without recognition.
No, you really can't, because your role in a group is not defined by your limit break.
As I said earlier, there is no encounter in the game (and there should be no encounter) where it is impossible to win without the presence of a damage-dealing limit break. The only one you might have a case with is Ifrit Hard Mode and killing the nails, but even then, if you can't burn down all the nails in time, you can still possibly survive Hellfire using the tank LB, and you will always have a tank LB.That a DPS slot aught be filled with a DPS that has said LB? That a DPS without said LB should be classified as a different role for queueing purposes to prevent the absence of a DPS LB where it matters?
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