Results 1 to 10 of 78

Hybrid View

  1. #1
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MartaDemireux View Post
    Yes, I agree that support jobs should be DD's at heart as I've said in the OP. However I must disagree in that they should queue as DPS. The main reason behind this is 4 man content. With the current system it is possible (and in my experience frequent) to get into a party with 1 Tank LB and 3 Healer LBs. Adding support means every party gets 4 LBs to choose from which gives more variety and utility. Many people drop parties and re-queue when they are in this position, causing longer waits. As future classes are released the DPS queue time is going to skyrocket. If they can queue as a support instead the overall wait time will be reduced.
    The possible absence of a damage-dealing limit break shouldn't be a deciding factor in the creation of new content. Now, are there some fights where a damage-dealing limit break is incredibly helpful? You bet! Ifrit and Garuda Hard Mode benefit greatly from an AoE Limit Break (nails for Ifrit and the sisters for Garuda), but that doesn't mean those fights are impossible without them. If someone decides to drop group because of a lack of a damage-dealing limit break, that's a fault of the player in question and not the system. The same can be said for the majority of players playing damage dealers to players playing healers or tanks. It's not a fault of the system, it's a fault of the players not wanting to take on the responsibility to be the healer or tank; that's the real problem with Duty Finder queue times.

    Splitting the damage dealer group in two isn't going to fix people not wanting to be healers or tanks. In fact, if you really think about it, it may make the problem worse, since now you have to pull people from four different role groups instead of three.
    (0)



  2. #2
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nahara View Post
    The possible absence of a damage-dealing limit break shouldn't be a deciding factor in the creation of new content. Now, are there some fights where a damage-dealing limit break is incredibly helpful? You bet! Ifrit and Garuda Hard Mode benefit greatly from an AoE Limit Break (nails for Ifrit and the sisters for Garuda), but that doesn't mean those fights are impossible without them.
    Nearly all fights are possible without a damage LB but there's no boss fight in the game where someone is going to say "no thanks" to a 5-18k spike in damage(that's only ST LB. Don't really know the numbers for magic LB but you get the point). Having a party that solely consists of tank/support LB is pretty substandard given how unbelievably underwhelming they are. I think healer/support LB3 is getting a change but tank is still horrible.
    (1)
    Last edited by Esmian; 11-24-2013 at 12:20 PM.

  3. #3
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Esmian View Post
    Nearly all fights are possible without a damage LB but there's no boss fight in the game where someone is going to say "no thanks" to a 5-18k spike in damage(that's only ST LB. Don't really know the numbers for magic LB but you get the point).
    Obviously no one wants to pass up the damage spike, but though the magic of the Duty Finder it's still possible that you're gonna be presented with a group that lacks one.
    (0)