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  1. #1
    Player
    Entropic's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Culthonel Sevarn
    World
    Shiva
    Main Class
    Archer Lv 60
    Also please note that blizzard has also adopted a similiar model example, 5.0, 5.2, 5.4 - Raid content whilst 5.1 and 5.3 were simply casual content patches.
    Blizzard give you at least an average of 10 Bosses per Raid-Tier (if not even more), huge raid instances and 2 difficulty settings to progress in. (not counting lfr)

    What do we have here? 4 Bosses for how much longer?
    Nowadays this is not acceptable.
    (3)

  2. #2
    Player
    Leandras's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Leandras Lionheart
    World
    Gilgamesh
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Entropic View Post
    Blizzard give you at least an average of 10 Bosses per Raid-Tier (if not even more), huge raid instances and 2 difficulty settings to progress in. (not counting lfr)

    What do we have here? 4 Bosses for how much longer?
    Nowadays this is not acceptable.
    Fair enough though may I ask which content took longer to complete? Even with all that content you mentioned the end game boss was killed within, what a day and with Heroic being killed within a week. Granted there were bugs, but Coil did last longer.

    It's simply a matter of quality over quantity at this point and if you do not feel that this game has the quality content you're looking for. I'm sure you will find what you're looking for in a game one day.
    (2)
    Last edited by Leandras; 11-23-2013 at 08:38 AM.