By many accounts here and on other forums, the account suspensions and gil resets seem to be a sweeping automated process that have hit a large portion of regular players who made their gil through legitimate methods. If that’s true (and from the number of testimonials I’ve seen, it seems likely) that is extremely unfair to those affected and it sets a horrible precedent for the policies of this game going forward.
The main problem I have with this is that playing the game legitimately could result in punishment against innocent players because it’s an easy fix for a problem brought on by outside sources. It causes the mindset that you can play well, but not too well, because if you do, you’re likely to get caught in the net. Once you do get caught in that net, from what others are saying, no one can seem to help you. Anyone you call says to go contact another form of support, so trying to contact any of them is a dead end (if anyone actually has gotten help, correct me if I’m wrong). Players shouldn’t be punished for problems caused by others who find an exploitable method of generating gil. I think that most would agree if they were affected, although only a small minority was targeted by the process.
This brings me to my next point, that there seems to be very little unity among a large portion of the player base. If SE had targeted the top 40% or so of gil holders to suspend and reduce their wealth by a set amount (even if it were only a small amount), there would be hoards of people flooding the forums claiming it to be unfair, and it would cause quite a stir. The very small minority they targeted won’t be able to make the same amount of noise, but the action is no different than it would have been no matter how many had been hit, and with the precedent set by it, there’s no telling whether or not you could be targeted by it the next time the net gets thrown out. Still, there seem to be many who support SE’s decision, and I’ve seen a lot of arguments come up in their favor, but so far none seem to convincing as far as showing that this is actually a good thing, IMO.
Some have said things like “crafters knew they were selling to gil buyers, they’re not innocent in this” or “crafters shouldn’t price items out of the reach of normal players, it creates the problem of players buying gil.” I’m sure anyone who’s ever tried to play the market cringes when they see this one, as there’s really not much that anyone selling items can do about this. The prices are set by supply and demand. If a crafter is selling an item for a high price, there’s a good chance it’s because there’s little competition to sell that item, or because the materials to make the item are rare or highly priced, which in turn causes the item itself to be rare (this is the case with many two star crafting items). Supply is low by design, everyone was not meant to own a full Vanya set in the first month. Setting prices high on an expensive to make, rare and highly demanded item is and should be expected in an unregulated market.
I’ve also seen people say “the money they had was illegitimate and needed to be removed.” But judging by the methods that seemed to be used, that doesn’t seem to be the case. Many of those affected claim to have sold hundreds of items to players since release, and I think that’s believable since that’s exactly what someone who dedicates much of their game time to earning gil would be doing. There’s no way that all of the gil they had was illegitimate, and with that said it’s also likely that anyone who’s used the markets to sell to other players hold illegitimate gil as well. Basically, it seems SE did not take any serious measures in locating false gil. They just acknowledged that there was false gil in existence and decided to target the minority of the player base who held much of the gil and reset them. That is a drastic, hostile and innaccurate way of handling the situation.
Lastly, for those saying that we cried for SE to do something so they did, that doesn’t necessarily justify any action that could be taken. Lobbing grenades at the problem and taking out players is not what I’d call a strong solution to the problem. I’d actually argue that it creates more problems than it solves. Players already have to live with the knowledge RMT hack accounts, causing players to be unable to log in until they manage to get their account back, and when they do there’s a good chance their gil will be wiped. I’d really rather we didn’t have to worry about the exact same thing happening from the developers, who have full access to our accounts and need no hacking in order to achieve the same thing.