Quote Originally Posted by Physic View Post
I see you believe in internet-thugging rather than making sense. you want to call something a clusterfck, because we are all following the class roles that we were actually given based on skills.
Glad = main tank
Pug = off tank
Archer = ranged damage and support

glad had multiple cures and tanking skills equiped, it was acting as a pld, surprise, thats what it is likely glad is going to specialize in
pug has a couple low level cures and tanking skills, takes hate when the glad is in danger, or when we have multiple mobs that he cant tank fast, otherwise focusing on DD
archer does ranged damage, and can provide support heals and situation heals (like waking up the tank)

Every one had a role, and it worked and it fits the role each job is supposed to have, we all sacrificed a bit of our power to be able heal, if we had a healer we would have shifted to more classic roles.
that system allows both playstyles, the rigid system you want does not. A game doesnt have to be about being a 1 trick pony.

you are the one who commented on what i said, and brought up beef with the idea of a cross class cures as they are.
lets look at it
a glad can cure himself for about 50% of the amount that a con would get for THE SAME EXACT SPELL right now. it also costs the SAME AMOUNT OF MP. while the glad also has LESS MP.

this means,
gld has 400 mp
cure ii cost say 20 mp and will heal him for less say 300
he can cast again in about 7 seconds or, with cast time, he can 1 cure every 10 seconds or 300x6 cures a minute 1800 hp healed a minute maximum
he can heal 20 times in his mana pool

con has 800 mp
cure still cost 20 mp and will heal for 600 ON MULTIPLE TARGETS
he can cast cure once every 7.5 seconds
600x8 cures a minute or 4800 hp PER PARTy member a minute
he can cure 40 times in his mana pool

this is with the current system, just because you see someone curing doesnt mean they are stealing your job, if they limit this much more, you will have useless cures, in FFXI pld had access to cure IV, the glad of today would need to get con to 36 and boost his con abilities to even come close to a plds curing power.
cure on subjob is equivalent roughly to using a subjob cure in ffxi. you may get access to cure II in ffxiv but its about 40% or more less effective, which is roughly equal to doing a cure III in ffxi on sub, because in that game, using cure on subjob did not lower its effectiveness.

the point is its all an illussion that people can take other peoples jobs by using some of thier skills. people are reacting to the illussion that some one is better because they are using skills they dont have

you know if i use second wind below optimium rank it cures for the same as second wind i right?
so if some dude sees me, as a level 20 lancer using second wind 2 he may get jealous, but is actually equal to second wind i, and it is less potent and has a longer recast. Its just an idea in peoples heads that doesnt reflect the reality of the game.

this is why a cross class skill like cure ii iii or whatever doesnt need to be limited to one class, becuase you arent going to be any where near as good as the job it was meant to be using it.
The problem is that there is no role separation between classes within the same discipline.

Anyone who says there is no separation between disciplines is an idiot. But when my GLD can use any skill that matters that a MRD or PUG can or vise versa with 90% effectiveness, the line is blurred.

The only things that need changes are making stats matter (because only VIT and MND have visible effects for the first 40 levels or so), making each individual skill have an affinity with other weapon classes, and making the different damage types useful (Slashing, Blunt, Piercing, etc.) There is a lot of versatility that could happen with this because each weapon class does a different type of damage (EX: Blunt has a better chance of breaking off stuff like horns, piercing does less base damage but ignores more defense so it's more effective vs. high-armor targets, slashing best at cutting off stuff like legs and tails, etc...and archers have different arrows to equip for different damage types but overall should deal less damage since they are versatile and long-ranged).

That way it's more of a "customized class" thing than "No matter what class you are and how you distribute your stats, you're able to do every role but what a DoW (if you're DoM) or DoM (if you're DoW) can do."