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  1. #531
    Player
    Machineglow's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Dark Snider
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dhex View Post
    A majority of Warrior's actions will be based on building/consuming Wrath V and actively working on our mitigation - rather than the current practice of holding on to it (Wrath V) and hoping our Healer saves us (I don't like being baby sat - hold Wrath V and pray is not exactly how I like identifying as a WAR, but that's what we do right now because our mitigation sucks). Alternating combos to maintain buffs and debuffs is becoming even more of a thing with these changes.

    Changing a few effects so that WAR scales just as well as PLD does nothing to it's identity - well other than doing away with the "not as good as a PLD" identity it's got currently.
    Nope , instead , with superior HP/DMG and soon equal mitigation , it will be " not as good as a WAR".
    (0)

  2. #532
    Player
    Enjin's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Enjin Jax
    World
    Coeurl
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Machineglow View Post
    SNIP

    Eager to hear other peoples thoughts on this. Mainly people who have played both jobs vigorously.
    I tank most of coil on my PLD. I tank turn 4 (successfully) on my WAR. From a mitigation and defensive cooldown standpoint PLDs are still better than the current proposed changes to warrior. Warriors have better threat and damage but that's really just flavor. I don't know why they bothered to up Warrior threat.. probably because you can blow through a TP bar on a warrior but you can't on a PLD.
    (1)

  3. #533
    Player
    Enjin's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Enjin Jax
    World
    Coeurl
    Main Class
    Marauder Lv 70
    Quote Originally Posted by NRhodes View Post
    Yeah, I've seen the videos. Also what you are not taking into account is the team make-up. They have their best healers and best DPS in there, killing things quickly and healers who are pushing 450-500 HPS (most if not full iLvl 90 gear). They have also been farming the content for some time. Your run of the mill WAR tank is not going to be able to do that, skilled and geared as they may be.
    I actually am. A run of the mill PLD won't be able to do that either (or so I hope). What I was referencing was the ability to abuse and trivialize mechanics. No matter what you do or how geared you and your friends are it would be impossible to do what they are doing right now with a warrior in place of a PLD.
    (1)

  4. #534
    Player
    Benjamen's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Benjamen Zamitto
    World
    Adamantoise
    Main Class
    Marauder Lv 66
    I'm quite happy with the changes although I do wish the concept of Inner Beast and Wrath stacking stayed the same, like maybe increase the Wrath stack mech to the 20% and still being able to "counter" the additional damage through IB. The additional buffs are really nice, finally having an option to choose from for defensive buffs, but anyway yeh I'm happy just ^ lol And seriously, do the PLDs not realize that there was a reason why they were ALWAYS preffered over WAR? lol Its not because there was a small difference its because the difference was so huge thats why this buff looks so immense to some. Yes it was possible to bring WAR for coil but it was always preferred for 2 PLD or mostly.

    Edit: And no idea why my pic/profile thing says Mau lv28 lol yes I'm 50 with relic :s
    (0)
    Last edited by Benjamen; 11-22-2013 at 03:55 AM.

  5. #535
    Player
    DartFx's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Dart Frost
    World
    Diabolos
    Main Class
    Marauder Lv 50
    All the PLD Q.Q about not being the #1 go to tank anymore and actually having an equal(which they don't really, WARs still fall behind due to no blocking ability; which is funny, no PLD has yet to mention this) will get WARs nerfed instead of buffs. I really love how all these haters are speculating on something thats not even out. FFS just stfu and play your class, if WAR is OP they will be nerfed a little. Be freaking happy you OP PLDs didnt get nerfed, and yes, you guys are "OP" considering even the director/producer said it himself. Just shut up, stop with the Q.Q and wait and see what happens. Put your damn faith in Yoshida and his developers.
    (6)

  6. #536
    Player
    nakomaru's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Nakomaru Hanekawa
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Maelwys View Post
    Shield Oath = Defiance in terms of damage mitigation for the Tank.
    Defiance has a 5% health advantage over Shield Oath in 2.1. (25% health, 20% healing vs 20% mitigation)

    Quote Originally Posted by Maelwys View Post
    The +Healing in Defiance is not additional.
    Compared to 2.0 it is additional. (20% is more than 15%)

    Quote Originally Posted by Maelwys View Post
    The enmity change has long been requested, and is intended to directly counter the extra hate generated by healers when they have to heal a WAR over a PLD.
    Although I've only ever seen a decent healer pull from a decent tank when AOE healing (contribution from Defiance minimal), if WARs need more threat to combat healers they should get it. And PLD threat should be equally buffed so they are not at a disadvantage vs DPS.

    Quote Originally Posted by Naoki_Yoshida View Post
    Inner Beast
    - Damage taken will be reduced by 20% for 6 seconds.

    To put it simply, we want to ensure the role of warriors as durable tanks.
    LOL

    Well you sure did.
    (0)
    Last edited by nakomaru; 11-22-2013 at 04:18 AM.

  7. #537
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Mitski View Post
    In regards to the "blurring" between PLD and WAR... that isn't the problem, that was the solution. Post-patch, their abilities have different forms but similar functions, which is the best way to maintain the identity of each class while equalizing job performance.
    +1 on this. A Definition of a Tank is a Class that can hold enmity and can take a hit. All SE did was bring WAR up to that standard, Tanks are suppose to have mitigation. What matters outside of that is how the classes play. Hopefully in the future they give each more abilities to set them apart. PLD Magical ? War Physical ?
    (2)

  8. #538
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Machineglow View Post
    So.... Now WAR will have the dominate HP. dominate Damage. and as of 2.1 really good mitigation. Hmmm , why should I play PLD again?
    Well, for more mitigation, a Shield and Hallowed motherfucking Ground.
    Shield Oath basically balances the lack of HP more then well even with the +20% heals of the 2.1

    I'm main War, not saying that Pld is better and not saying that War WILL be better.
    I hope they mantein their difference (Pld more solid, War more dynamic/damage), BUT that War will be able to access all the contents that are currently Pld-only (like solo-tanking coil or WP-8m speedrun).

    Atm in some content Pld completely outclasses War. This won't be true anymore in 2.1 if they keep those changes. Pld will still be more solid? Probably, but still War will be able to do all a Pld does, just a bit more risky. More pain, more gain however, since it comes with increased damage.
    (2)

  9. #539
    Player
    digimancer's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    18
    Character
    Digimancer Cerberus
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Ooo I hope they add something that makes PGL suck less... I my miss pre-1.0 PGL...
    Or at least some male equipment that doesn't look like a retarded chip & dale dancer in a helmet...
    (0)

  10. #540
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by digimancer View Post
    Ooo I hope they add something that makes PGL suck less... I my miss pre-1.0 PGL...
    Or at least some male equipment that doesn't look like a retarded chip & dale dancer in a helmet...
    They already announced they are reforming Drg and Mnk, while fixing (more then nerfing) the Brd.
    Brd will probably get a fixed proc rate % on Bloodletter instead of a proc rate based on crit rate (that is very high with good crit gear).
    Drg and Mnk will get buff because they are inferior to ranged dps in content that requires mobility and dodge (since they cannot attack while moving away from voids, like Brd does).
    How are they going to manage this ^ is still unclear.
    Also they are probably going to make DRG jumps useful, and not self-kick (I still remember a lot of Drgs jumping in a void or falling out of Titan's ring with Elusive Jump. Jumps are a pain atm, completely situational and useless in a dps rotation, since the long animation lowers the dps)
    (0)

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