Nope , instead , with superior HP/DMG and soon equal mitigation , it will be " not as good as a WAR".A majority of Warrior's actions will be based on building/consuming Wrath V and actively working on our mitigation - rather than the current practice of holding on to it (Wrath V) and hoping our Healer saves us (I don't like being baby sat - hold Wrath V and pray is not exactly how I like identifying as a WAR, but that's what we do right now because our mitigation sucks). Alternating combos to maintain buffs and debuffs is becoming even more of a thing with these changes.
Changing a few effects so that WAR scales just as well as PLD does nothing to it's identity - well other than doing away with the "not as good as a PLD" identity it's got currently.
I tank most of coil on my PLD. I tank turn 4 (successfully) on my WAR. From a mitigation and defensive cooldown standpoint PLDs are still better than the current proposed changes to warrior. Warriors have better threat and damage but that's really just flavor. I don't know why they bothered to up Warrior threat.. probably because you can blow through a TP bar on a warrior but you can't on a PLD.
I actually am. A run of the mill PLD won't be able to do that either (or so I hope). What I was referencing was the ability to abuse and trivialize mechanics. No matter what you do or how geared you and your friends are it would be impossible to do what they are doing right now with a warrior in place of a PLD.Yeah, I've seen the videos. Also what you are not taking into account is the team make-up. They have their best healers and best DPS in there, killing things quickly and healers who are pushing 450-500 HPS (most if not full iLvl 90 gear). They have also been farming the content for some time. Your run of the mill WAR tank is not going to be able to do that, skilled and geared as they may be.
I'm quite happy with the changes although I do wish the concept of Inner Beast and Wrath stacking stayed the same, like maybe increase the Wrath stack mech to the 20% and still being able to "counter" the additional damage through IB. The additional buffs are really nice, finally having an option to choose from for defensive buffs, but anyway yeh I'm happy just ^ lol And seriously, do the PLDs not realize that there was a reason why they were ALWAYS preffered over WAR? lol Its not because there was a small difference its because the difference was so huge thats why this buff looks so immense to some. Yes it was possible to bring WAR for coil but it was always preferred for 2 PLD or mostly.
Edit: And no idea why my pic/profile thing says Mau lv28 lol yes I'm 50 with relic :s
Last edited by Benjamen; 11-22-2013 at 03:55 AM.
All the PLD Q.Q about not being the #1 go to tank anymore and actually having an equal(which they don't really, WARs still fall behind due to no blocking ability; which is funny, no PLD has yet to mention this) will get WARs nerfed instead of buffs. I really love how all these haters are speculating on something thats not even out. FFS just stfu and play your class, if WAR is OP they will be nerfed a little. Be freaking happy you OP PLDs didnt get nerfed, and yes, you guys are "OP" considering even the director/producer said it himself. Just shut up, stop with the Q.Q and wait and see what happens. Put your damn faith in Yoshida and his developers.
Defiance has a 5% health advantage over Shield Oath in 2.1. (25% health, 20% healing vs 20% mitigation)
Compared to 2.0 it is additional. (20% is more than 15%)
Although I've only ever seen a decent healer pull from a decent tank when AOE healing (contribution from Defiance minimal), if WARs need more threat to combat healers they should get it. And PLD threat should be equally buffed so they are not at a disadvantage vs DPS.
LOL
Well you sure did.
Last edited by nakomaru; 11-22-2013 at 04:18 AM.
+1 on this. A Definition of a Tank is a Class that can hold enmity and can take a hit. All SE did was bring WAR up to that standard, Tanks are suppose to have mitigation. What matters outside of that is how the classes play. Hopefully in the future they give each more abilities to set them apart. PLD Magical ? War Physical ?
Well, for more mitigation, a Shield and Hallowed motherfucking Ground.
Shield Oath basically balances the lack of HP more then well even with the +20% heals of the 2.1
I'm main War, not saying that Pld is better and not saying that War WILL be better.
I hope they mantein their difference (Pld more solid, War more dynamic/damage), BUT that War will be able to access all the contents that are currently Pld-only (like solo-tanking coil or WP-8m speedrun).
Atm in some content Pld completely outclasses War. This won't be true anymore in 2.1 if they keep those changes. Pld will still be more solid? Probably, but still War will be able to do all a Pld does, just a bit more risky. More pain, more gain however, since it comes with increased damage.
Ooo I hope they add something that makes PGL suck less... I my miss pre-1.0 PGL...
Or at least some male equipment that doesn't look like a retarded chip & dale dancer in a helmet...
They already announced they are reforming Drg and Mnk, while fixing (more then nerfing) the Brd.
Brd will probably get a fixed proc rate % on Bloodletter instead of a proc rate based on crit rate (that is very high with good crit gear).
Drg and Mnk will get buff because they are inferior to ranged dps in content that requires mobility and dodge (since they cannot attack while moving away from voids, like Brd does).
How are they going to manage this ^ is still unclear.
Also they are probably going to make DRG jumps useful, and not self-kick (I still remember a lot of Drgs jumping in a void or falling out of Titan's ring with Elusive Jump. Jumps are a pain atm, completely situational and useless in a dps rotation, since the long animation lowers the dps)
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