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  1. #1
    Player
    Fire_Lotus's Avatar
    Join Date
    Jun 2013
    Posts
    10
    Character
    Varus Rosenthal
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ZDamned View Post
    I like you you just want to be considerably better than Warrior in every way now. It's blatantly obvious that you just want to play a "Master Race" here, and care nothing about balance.

    The new IB brings us up to par with your shield Oath for (At best) 12 seconds every minute, at the cost of a Damage Buff we stack. That's 20% of the time that Shield oath is ALWAYS WORKING. What is so hard to grasp about this concept?
    Wizhard believes the balancing problem also lies with Defiance since it will now 1) Increase your base HP 2) Increase all healing done to you by 20% 3) Increase Emnity generated

    Actually, I'm not sure it will still increase base HP.

    But, if you also tag on a straight life-leech + the Pseudo-Rampart Effect from Inner Beast, it allows you to mitigate predictable spike damage much better than a PLD, even if you don't have Infuriate up.

    In Titan/T5, it comes in the form of Tableflips/Dead Sentence, which you can easily squeeze in 5 Wrath between each one to mitigate them then pop IB, removing the dire need for Infuriate.

    This is discounting preemptively debuffing oncoming damage using Storm's Path.

    TBH, I think PLDs and WARs will be the same overall for most players (This is bad and good >.>), but the changes to WAR will better reward exceptional performance. Whereas PLD effectiveness doesn't really change regardless of well or badly a player performs.

    EDIT: No seriously, SE rework Awareness please.
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    Last edited by Fire_Lotus; 11-22-2013 at 12:25 AM.

  2. #2
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Fire_Lotus View Post
    SNIP

    It also discounts the Paladins Rage of Halone Debuff then too...

    Defiance is the Paladins Shield Oath, and our trade off as we are currently is terrible in comparison to a Paladin. We lose out on more damage while our bonus to healing received is only 15%, and removed when we utilize our abilities.
    (1)

  3. #3
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Fire_Lotus View Post
    Actually, I'm not sure it will still increase base HP.
    The change notes don't say anything about removing the 25% HP increase, so it is probably safe to assume that it is staying around.
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