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  1. #1
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aedra View Post
    Low level dungeon hard ??

    The only 2 problems I've seen so far are
    1. People refuse to teach and listen to each other.
    2. FATE runner.

    AV Last boss: I don't think it is too hard to just eat fruit, avoid Bad Breath and aoe fruit down isn't it?

    Temple Last boss: I don't think it is too hard to kill everything that pop isn't it ?

    Darkhold Last boss: Hm... avoid black floor and red line... hard ? Oh wait, tank might pull boss to the whole group and get his aoe spin that's why it seems hard.
    Tanking AK last boss , stand in corner hit 123 123 123 123 get bored or healer forgot that you needed a heal ? pop some cooldowns .. 123 123 123 no need to even move .
    Tanking WP last boss , stand in middle hit 123 123 123 123 , boss got 3-4 stacks , pop some cooldowns .. 123 123 123 . no need to even move .

    Tanking ST last boss, 123 123 123 123 123 run around like your life depends on it dodge lazers and frontal AOE
    Tanking AV last boss, 123 123 move fast out of AOE or get debuff of death , 123 .. crap eat some fruit , crap frontal AOE ... avoid ... 123 crap he ran off to spawn adds . crap more AOE ... omg need more fruit .. omg frontal AOE .. oh yeah 123 123

    I think almost every dungeon you have to move to avoid mechanics ... except for lvl 50 dungeons .
    (3)
    Last edited by Grailer; 11-21-2013 at 08:32 PM.

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Grailer View Post
    I think almost every dungeon you have to move to avoid mechanics ... except for lvl 50 dungeons .
    Your problem is that you're the tank. Let's take WP for example. First boss fires attacks at the DPS/heals with red cones and circles. Second boss spawns ADDs that need to be killed, each one having a different effect if not killed in time. Then it will pick a random target and chase after them. Also uses Fire which you should avoid. 3rd Boss, Tonberry King, has ADDs running for your throat and increases his attack for each Tonberry killed. If you don't overgear that boss and you kill all the Tonberries you are likely to die.

    AK, first boss is a lot harder not knowing the fight. ADDs spawn and do a giant frontal cone thing and the other one uses an unavoidable Obliterate. Then a giant one spawns and covers the whole room in AOE, only avoidable by standing outside of the circle or through LOS. Void Thunder 3 also has to be avoided the whole time, or silenced. Second boss, Demon Wall, road blocker of many and a true DPS check. Everyone has to avoid the mechanics of this fight and when the bees spawn there are several ways to deal with them. Both bees do an attack that inflicts para which means you either take it or have to stun both (if PLD) meanwhile still not getting hit off the edge by Repel and not bringing the bees too close to the DPS. The third and final boss does two attacks in a row (Rotten Breath and... I forget the other one) that do massive damage if you are averagely geared for AK. He also throws in The Look which does a good amount of damage as well. Meanwhile DPS have to run around, killing ADDs by themselves, moving bombs away from the party, avoiding Imminent Catastrophe, etc.

    Basically, don't forget that this isn't a 1v1 fight. And that you likely outgear the dungeon when you find it EZ PZ.
    (1)

  3. #3
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SpookyGhost View Post
    Your problem is that you're the tank.
    Well now I know the problem I can fix that , time to not be tank and do another class .
    (1)