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  1. #21
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I'm going to take a guess and assume you didn't run AK/WP in the first couple of weeks that the game came out and that you just don't know.
    (3)

  2. #22
    Player
    Inkin's Avatar
    Join Date
    Nov 2013
    Posts
    64
    Character
    Inkin Mikan
    World
    Hades
    Main Class
    Thaumaturge Lv 80
    You find WP and AK easy because you run it with iLvL 70 and 90 shit. The end.
    (0)

  3. #23
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    when you have a tank with 6k life, even max grudge is *shrug* And when you have ilvl66->90 weapons, tomberry is kill in 3 shots. In Demon wall, you can ignore bees with a decent ilevel.

    AV is quite easy if people know what's coming, but still put up a fight from level sync. Everything feels slow, and made worse without lvl50 abilities(and your 5th cross class ability), so there's there's always something off about what you feel you can do, and what actually happens.
    (0)

  4. #24
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    There are 2 main reasons why 'end game' dungeons are easier.
    1: people are familiar with boss mechanics
    2: people have a higher iLVL than the content.

    There are ways to even out-gear lower level content, usually this is having entire gear pink/green to your current level (or crafted/bought armor filled with materia).

    Now, if you want to have a challange even knowing the mechanics, find 3 friends and everyone use their level 44 GC weapon along with full AF armor (I'm going to say darklight & AK accessories are allowed to be nice). Now go back through AK again, the way you would have with a full party of new people and you'll see that mechanics go a long way in the fight but you take a LOT more damage and kill things much slower.
    (2)

  5. #25
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Teleniel View Post
    Now, if you want to have a challange even knowing the mechanics, find 3 friends and everyone use their level 44 GC weapon along with full AF armor
    Wrong! Go into AK with 4 people that only equip level 30-39 grey weapon, AF armor, level 1 belt, no earrings or rings and maybe a level 20 wrist.

    When you get to wall, you randomly have to have 1 person get repelled (basically last person who gets to middle needs to sacrifice himself). The healer can't cleanse unless the party member asks for it in party chat. When you get to final boss, same thing, the healer can't cleanse unless party member asks for it. Last person behind a statue needs to eat an imminent catastrophe. (Only sacrifice 1 person per boss to these raid mechanics).
    Basically pretend this is your groups first time into this dungeon, just like duty finder lower level dungeons.
    (1)

  6. #26
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    We don't want players to have to spend a lot of time getting to level 50. The reason behind this is that we believe the game up to level 50 is basically your tutorial. The real game begins from level 50. We have the real challenges begin there.
    It's "harder" to let you experience it during the "tutorial" phase of the game (Levels 1-50) so that when you hit 50 and start doing stuff like HM Primals and Coil, you won't be a complete tool who thinks standing around is the only way to do it.

    WP and AK had interesting mechanics when people first ran them. People adapt and due to the dungeons being required for most to cap out their myth tomes or to farm for philosophy tomes and equips to prepare them for harder content, it just gets easier.

    It'll be the same in a few months time when most of the better players have killed twintania and conquered The Binding Coil of Bahamut. Would you then wish they came here and say "Lower Level Dungeons Harder than BCOB" simply because they're facerolling it weekly?

    It's the whole point of "progression". The dungeons get easier the more times you run it. Also, there's definitely a higher % chance of running into a newbie going into lower level dungeons in your group as compared to WP/AK simply because people run WP/AK for tomes and majority of them aren't in the "newbie" phase anymore.

    Having any decent group of people (with no connection issues) together will result in facerolling most if not all of the content currently in the game. Does that mean the game is too easy? Yes, for the people who are "MMO Veterans". No, for the people who are "Casual Players".

    If you'd prefer slow runs for tome farming with more "challenge", I suggest you go run Titan HM till you get the tomes you require instead of asking for WP/AK to have an ilvl sync.

    I'm pretty sure if you're the decent player you think you are, in just a few short days, you'll find titan HM easier than lower level dungeons as well but I doubt it.
    (1)

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