Ah. You're right. Looking back I must have picked up on the conversation as a continuation of our previous interaction. I must be even more tired than you. Oh well. Thank you for the discussion.i wasn't talking about ffxiv or the quests. I was responding specifically to kilta asking why she enjoys the repetitive monotonous task of walking around. And i pointed out that if she likes walking, lets say from grid to emerald moss 100 times a day, then her brain functions differently than the average person.
However she pointed out she likes going around the cities to look at things for the sake of beauty and such (such as a sunset) -WHICH- as i pointed out in the original response makes what i said incorrect since that actually stimulates the brain.
must not played pong.... Or the sims. Or Flower. all of which are highly sucessfulall those games have stimulus. If people got so much enjoyment from just walking through a repetitive area then why bother making ffxiv or zelda? Just make one zone without any actual game and sell it to people. Then they can walk around it over and over again for years and be entertained.
If what im saying is wrong, go do -just- that, and you will be rich.and little to no "game" involed.
Considering that you spend most of the time fighting monsters, walking around and doing similar things, they don't "emphasize scrolling text-walls over interactivity" in general (while it has to be noted that text and interactivity are NOT in conflict, and thinking that they are really means knowing nothing about the medium).
This doesn't change the fact that text is still the best way to convey complex lore, which is what we're talking about.
And yes, they understand the medium quite a lot better than you. That's why they're on the payroll and you're on a forum.
Don't forget Tetris and the thousands of other falling geometric object puzzle games. I'm pretty sure they all consist of one zone and repetitive actions.
Or maybe I'm just not grasping the concept due to lack of sleep.
I'm quite sure that "people" from Bethesda, CDProjekt, Bioware and, mind you, even Square Enix, understand the videogame medium quite a lot better than you.Do they teach to resort to meaningless strawman arguments in behavioural sciences classes?
Marketing teaches that there are many "averages", and that new "averages" can be created every day, that's the whole meaning of target. Cereating any kind of product for some kind of all-encompassing "average" (including games), is something that can lead only to failure.
And says who that it's the wrong medium? Videogames were born with text, even MMORPGs. Text in videogames will never go away, as it's a foundational part of the medium.
People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.[/QUOTE]
So according to you humans aren't born with an ingrained need or propensity for the following:
-desiring pleasure or enjoyment
-desiring food
-desiring water
-personality changes at different parts of life such as puberty
-a propensity to seek vengeance when wronged
-a preference for relative gains over absolute gains (which has recently been proved in over 50 experiments worldwide)
-the ability to learn languages
-a childs need for attention
-the desire to feel wanted
-the desire to be attractive
-the desire for intercourse (in order to propagate reproduction)
-adrenaline rushes during periods of danger or with extreme pain
-an ability to become addicted to certain substances
i can go on for a long time and list things that all humans have in common.
When marketrers talk about branding to different segments, they aren't saying there are different averages. They are saying that different cultures, different time periods, different social groups, different nationalities, different languages, etc, all effect how people respond to things or what appeals to people.
But that doesn't mean that our brains don't all develop essentially the same. There are things that exist in almost all humans because that just how evolution works. Those don't really change. And a lot of marketers target those.
Mew!
You say it's "the best way to convey complex lore" when in reality you just mean it's the easiest.Considering that you spend most of the time fighting monsters, walking around and doing similar things, they don't "emphasize scrolling text-walls over interactivity".
This doesn't change the fact that text is still the best way to convey complex lore, which is what we're talking about.
And yes, they understand the medium quite a lot better than you. That's why they're on the payroll and you're on a forum.
And yes, I agree, I am severely underpaid considering I have to tell everyone how to do their job.
FFXIV, from 1 - 50 has you fight the same 20 recolored mobs, gives you the same skills 10-15 skills and their second tiers, and the sense that you've wasted the last 8 monthsthis topic has literally become "define fun"
name 1 game mmo or otherwise that didn't have similar mobs or "reskined" mobs.. None exist.![]()
your not.
puzzle games require thinking to solve the puzzle and forethought
sims requires decision making and also things constantly happen that you have to interpret
pong you have to use reflexs in order to win
walking down a hallway requires nothing but holding a button. Your brain doesn't have anything to do except process what you see on the screen. there is nothing to think about, nothing to analyze, nothing for your brain to do, other than process your sight. Its almost like staring at a wall.
Mew!
"propensity" is a mighty wide field. Between each of those elements there are millions of variables in the brain of each human, in intensity, orientation, importance, etcetera, etcetera, etcetera.
Mind you, many don't have some of those elements at all.
Basically, you're oversimplifying humanity in a way that, if applied to any product, (games included) would lead to a monumental failure.
Which means exactly that there are thousands of different averages (some of which bunched together to create a target,some cannot), just with a slightly different wording.When marketrers talk about branding to different segments, they aren't saying there are different averages. They are saying that different cultures, different time periods, different social groups, different nationalities, different languages, etc, all effect how people respond to things or what appeals to people.
Nope. It's the best considering the limitations of realism.
Luckily for us all, you don't "have" to, but you seem to be oddly obsessed with the idea of doing it.And yes, I agree, I am severely underpaid considering I have to tell everyone how to do their job.
Last edited by Abriael; 05-30-2011 at 05:54 PM.
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