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  1. #1
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    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Gramul View Post
    Don't forget Tetris and the thousands of other falling geometric object puzzle games. I'm pretty sure they all consist of one zone and repetitive actions.

    Or maybe I'm just not grasping the concept due to lack of sleep.
    your not.
    puzzle games require thinking to solve the puzzle and forethought
    sims requires decision making and also things constantly happen that you have to interpret
    pong you have to use reflexs in order to win

    walking down a hallway requires nothing but holding a button. Your brain doesn't have anything to do except process what you see on the screen. there is nothing to think about, nothing to analyze, nothing for your brain to do, other than process your sight. Its almost like staring at a wall.
    (1)
    Mew!

  2. #2
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Companies are supposed to fix some of the issues claimed in this thread. Can't wait for Merlwyb to start owning bitches.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
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    Abriael, you don't know how to tell a story in a video-game medium.

    Wall-of-text never even worked for Star Wars intros.
    (0)

  4. #4
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    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Azurymber View Post
    i
    unless your brain is different than the average person in which case depending on the difference a square could be a whole different experience.
    Marketing teaches that the whole concept of "average person" is a logical fallacy.

    Quote Originally Posted by Vesperia View Post
    Abriael, you don't know how to tell a story in a video-game medium.

    Wall-of-text never even worked for Star Wars intros.
    Go tell it to Monkey Island, King's Quest, Final Fantasy, Baldur's Gate and quite a lot of other extremely successful games the text of which could easily fill thousands of walls.

    Want more modern examples? Oblivion, The Witcher 1 and 2 (and The Witcher 2 is all the rage nowadays), Mass Effect 1 and 2... How do they convey the biggest part of their lore? With books )or similar). What are books? Walls of text.

    Sorry to burst a bubble, but text in videogames still isn't dead. It's actually quite far from that point, especially for telling stories, and even more side-stories and general lore.

    Quote Originally Posted by Azurymber View Post
    umm, pokemon is not a repetitive game in any way.
    Pokemon is the most shining example of repeatitive grinding brought to the extreme consequences. And people (me excluded, mind you) love it.

    Capture pokemon -> travel trough such an absolutely nondescript land that describing it as "monotonous" and "repeatitive" is equal to giving the designer undeserved prize -> fight aganst nondescript opponent through an oversimplified, skill-less fighting miningame -> Capture pokemon -> travel trough such an absolutely nondescript land that describing it as "monotonous" and "repeatitive" is equal to giving the designer undeserved prize -> fight aganst nondescript opponent through an oversimplified, skill-less fighting miningame -> Rinse, Repeat, until you chaugt them all.
    (2)
    Last edited by Abriael; 05-30-2011 at 05:27 PM.

  5. #5
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    Quote Originally Posted by Abriael View Post
    Marketing teaches that the whole concept of "average person" is a logical fallacy.



    Go tell it to Monkey Island, King's Quest, Final Fantasy, Baldur's Gate and quite a lot of other extremely successful games the text of which could easily fill thousands of walls.

    Want more modern examples? Oblivion, The Witcher 1 and 2 (and The Witcher 2 is all the rage nowadays), Mass Effect 1 and 2... How do they convey the biggest part of their lore? With books )or similar). What are books? Walls of text.

    Sorry to burst a bubble, but text in videogames still isn't dead. It's actually quite far from that point, especially for telling stories, and even more side-stories and general lore.
    Walls of texts in video games and movies can be done but why do that when it's the wrong medium? Go write a novel if you want to write one.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.

    /sigh

    Humans are peculiar.
    (0)

  6. #6
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    Quote Originally Posted by Vesperia View Post
    Walls of texts in video games and movies can be done but why do that when it's the wrong medium? Go write a novel if you want to write one.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.

    /sigh

    Humans are peculiar.
    Text it easier to read and understand then speech. It is also the better for memory.
    (1)

  7. #7
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    Quote Originally Posted by Kilta_Firelotus View Post
    Text it easier to read and understand then speech. It is also the better for memory.
    Depends who's writing it, evidently.
    (2)

  8. #8
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    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Azurymber View Post
    Marketing does not teach that. It teaches different people have different values and react to different things.
    All human brains have a number of "core" features, such as a drive to reproduce, instinctual reflexs, etc. These are all products of evolution over millions of years.
    And still even those features vary from person to person, in intensity, detail, orientation and so forth. But do go on oversimplifying

    If there weren't "average people" then everyone would be completely unique and nothing would appeal to a large enough group of people in order to warrant mass production.

    Put another way: If there wasn't an ingrained genetic reason as to why humans enjoy games, and only a few people liked games and they all liked completely different types of games, this MMO would not exist.
    Do they teach to resort to meaningless strawman arguments in behavioural sciences classes?

    Marketing teaches that there are many "averages", and that new "averages" can be created every day, that's the whole meaning of target. Cereating any kind of product for some abstract kind of all-encompassing "average" (including games), is something that can lead only to failure.

    Quote Originally Posted by Vesperia View Post
    Walls of texts in video games and movies can be done but why do that when it's the wrong medium? Go write a novel if you want to write one.
    And says who that it's the wrong medium? Videogames were born with text, even MMORPGs. Text in videogames will never go away, as it's a foundational part of the medium.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.
    I'm quite sure that "people" from Bethesda, CDProjekt, Bioware and, mind you, even Square Enix, understand the videogame medium quite a lot better than you.
    (2)
    Last edited by Abriael; 05-30-2011 at 05:36 PM.

  9. #9
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    Quote Originally Posted by Abriael View Post
    I'm quite sure that "people" from Bethesda, CDProjekt, Bioware and, mind you, even Square Enix, understand the videogame medium quite a lot better than you.
    If they emphasise scrolling text-walls over interactivity, then no, they don't understand the medium.
    (0)

  10. #10
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    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Abriael View Post
    Do they teach to resort to meaningless strawman arguments in behavioural sciences classes?

    Marketing teaches that there are many "averages", and that new "averages" can be created every day, that's the whole meaning of target. Cereating any kind of product for some kind of all-encompassing "average" (including games), is something that can lead only to failure.



    And says who that it's the wrong medium? Videogames were born with text, even MMORPGs. Text in videogames will never go away, as it's a foundational part of the medium.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.
    I'm quite sure that "people" from Bethesda, CDProjekt, Bioware and, mind you, even Square Enix, understand the videogame medium quite a lot better than you. [/QUOTE]

    So according to you humans aren't born with an ingrained need or propensity for the following:
    -desiring pleasure or enjoyment
    -desiring food
    -desiring water
    -personality changes at different parts of life such as puberty
    -a propensity to seek vengeance when wronged
    -a preference for relative gains over absolute gains (which has recently been proved in over 50 experiments worldwide)
    -the ability to learn languages
    -a childs need for attention
    -the desire to feel wanted
    -the desire to be attractive
    -the desire for intercourse (in order to propagate reproduction)
    -adrenaline rushes during periods of danger or with extreme pain
    -an ability to become addicted to certain substances


    i can go on for a long time and list things that all humans have in common.

    When marketrers talk about branding to different segments, they aren't saying there are different averages. They are saying that different cultures, different time periods, different social groups, different nationalities, different languages, etc, all effect how people respond to things or what appeals to people.
    But that doesn't mean that our brains don't all develop essentially the same. There are things that exist in almost all humans because that just how evolution works. Those don't really change. And a lot of marketers target those.
    (1)
    Mew!

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