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  1. #51
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    Quote Originally Posted by Abriael View Post
    Marketing teaches that the whole concept of "average person" is a logical fallacy.



    Go tell it to Monkey Island, King's Quest, Final Fantasy, Baldur's Gate and quite a lot of other extremely successful games the text of which could easily fill thousands of walls.

    Want more modern examples? Oblivion, The Witcher 1 and 2 (and The Witcher 2 is all the rage nowadays), Mass Effect 1 and 2... How do they convey the biggest part of their lore? With books )or similar). What are books? Walls of text.

    Sorry to burst a bubble, but text in videogames still isn't dead. It's actually quite far from that point, especially for telling stories, and even more side-stories and general lore.
    Walls of texts in video games and movies can be done but why do that when it's the wrong medium? Go write a novel if you want to write one.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.

    /sigh

    Humans are peculiar.
    (0)

  2. #52
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    I l0oved reading the books in elder scrolls. My fav moment in Morrowwind was reading the serioys the "real" start of bahrozain (sp) then in tribunal actually meeting the npc. that was my fav moment. I was like HOLY thats the dark elf i read about. AWESOME!!!
    (1)

  3. #53
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    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Abriael View Post
    Marketing teaches that the whole concept of "average person" is a logical fallacy.



    Go tell it to Monkey Island, King's Quest, Final Fantasy, Baldur's Gate and quite a lot of other extremely successful games the text of which could easily fill thousands of walls.

    Want more modern examples? Oblivion, The Witcher 1 and 2 (and The Witcher 2 is all the rage nowadays), Mass Effect 1 and 2... How do they convey the biggest part of their lore? With books )or similar). What are books? Walls of text.

    Sorry to burst a bubble, but text in videogames still isn't dead. It's actually quite far from that point, especially for telling stories, and even more side-stories and general lore.
    Marketing does not teach that. It teaches different people have different values and react to different things.
    All human brains have a number of "core" features, such as a drive to reproduce, instinctual reflexs, etc. These are all products of evolution over millions of years.

    If there weren't "average people" then everyone would be completely unique and nothing would appeal to a large enough group of people in order to warrant mass production.

    Put another way: If there wasn't an ingrained genetic reason as to why humans enjoy games, and only a few people liked games and they all liked completely different types of games, this MMO would not exist.
    (1)
    Mew!

  4. #54
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    Gramul's Avatar
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    Quote Originally Posted by Azurymber View Post
    I'm just tired and you obviously don't understand what I mean by repetitive.
    When I'm talking about repetition I'm talking about an action that requires minimal brain activity
    Pokemon has stimulus, choices, different things you fight, etc. It requires some level of thinking.
    FFXIV has stimulus, choices, and different things you fight, etc.

    The Pokemon games are some of the easiest RPGs out there (PvP notwithstanding) They don't really require much thought to beat.
    Besides, wasn't this whole argument about how the calmer lore quests are somehow detrimental to the overall gaming experience with the general public? I feel we have strayed from that.
    (0)

  5. #55
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    Quote Originally Posted by Vesperia View Post
    Walls of texts in video games and movies can be done but why do that when it's the wrong medium? Go write a novel if you want to write one.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.

    /sigh

    Humans are peculiar.
    Text it easier to read and understand then speech. It is also the better for memory.
    (1)

  6. #56
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    Quote Originally Posted by Kilta_Firelotus View Post
    Text it easier to read and understand then speech. It is also the better for memory.
    Depends who's writing it, evidently.
    (2)

  7. #57
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    Quote Originally Posted by Gramul View Post
    FFXIV has stimulus, choices, and different things you fight, etc.

    The Pokemon games are some of the easiest RPGs out there (PvP notwithstanding) They don't really require much thought to beat.
    Besides, wasn't this whole argument about how the calmer lore quests are somehow detrimental to the overall gaming experience with the general public? I feel we have strayed from that.
    this is true... I played yellow and all I did was use pikachu or charizard.
    (0)

  8. #58
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    Quote Originally Posted by Vesperia View Post
    Depends who's writing it, evidently.
    it was a general statement
    (1)

  9. #59
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    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Azurymber View Post
    Marketing does not teach that. It teaches different people have different values and react to different things.
    All human brains have a number of "core" features, such as a drive to reproduce, instinctual reflexs, etc. These are all products of evolution over millions of years.
    And still even those features vary from person to person, in intensity, detail, orientation and so forth. But do go on oversimplifying

    If there weren't "average people" then everyone would be completely unique and nothing would appeal to a large enough group of people in order to warrant mass production.

    Put another way: If there wasn't an ingrained genetic reason as to why humans enjoy games, and only a few people liked games and they all liked completely different types of games, this MMO would not exist.
    Do they teach to resort to meaningless strawman arguments in behavioural sciences classes?

    Marketing teaches that there are many "averages", and that new "averages" can be created every day, that's the whole meaning of target. Cereating any kind of product for some abstract kind of all-encompassing "average" (including games), is something that can lead only to failure.

    Quote Originally Posted by Vesperia View Post
    Walls of texts in video games and movies can be done but why do that when it's the wrong medium? Go write a novel if you want to write one.
    And says who that it's the wrong medium? Videogames were born with text, even MMORPGs. Text in videogames will never go away, as it's a foundational part of the medium.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.
    I'm quite sure that "people" from Bethesda, CDProjekt, Bioware and, mind you, even Square Enix, understand the videogame medium quite a lot better than you.
    (2)
    Last edited by Abriael; 05-30-2011 at 05:36 PM.

  10. #60
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    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Gramul View Post
    FFXIV has stimulus, choices, and different things you fight, etc.

    The Pokemon games are some of the easiest RPGs out there (PvP notwithstanding) They don't really require much thought to beat.
    Besides, wasn't this whole argument about how the calmer lore quests are somehow detrimental to the overall gaming experience with the general public? I feel we have strayed from that.
    i wasn't talking about ffxiv or the quests. I was responding specifically to kilta asking why she enjoys the repetitive monotonous task of walking around. And i pointed out that if she likes walking, lets say from grid to emerald moss 100 times a day, then her brain functions differently than the average person.

    However she pointed out she likes going around the cities to look at things for the sake of beauty and such (such as a sunset) -WHICH- as i pointed out in the original response makes what i said incorrect since that actually stimulates the brain.
    (0)
    Mew!

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