Time to convert to Pure STR.
Finally Storm Path will be useful.
Time to convert to Pure STR.
Finally Storm Path will be useful.
Blocking is an probability mechanic. You only bother with it for looking at long term efficiency or at high rates for burst damage probability.Storm's Path has nothing to do with this. It's an enemy damage debuff to compare to PLD's Rage of Halone debuff. If you want to compare total mitigation, then I'm going to have to start with that ~12% base advantage that PLD has without any abilities at all, just from blocking and Shield Oath over Defiance (post-buff). From Doctor Mog's sheet in p3, skill speed reductions with Greased Lighting are multiplicative with skill speed bonuses. It is unlikely that Fey Light behaves differently. You get 0.01 GCD reduction per 10.5 points on average (10/11 alternating) starting with -0.01 at 342. Getting 1.5s GCD with WAR is totally impossible; you would need 712 skill speed. MNK stack 491 just to get to 2.00 at 3 GL stacks.
Additionally, I'm pretty confident his spread sheet is wrong. He made the same careless error I made (or at least would be amazed to find out I hadn't) in prior post so I don't think he tested but rather assumed. He's multiplying by .85 for Greased Lightning where he should divide by 1.15. Listening to his video, it didn't sound like he tested this. I suppose it's correct, but that would be a huge anomaly for an MMO.
Fortunate for us, GCD values are displayed by the UI. This will be easy to test.Additionally, I'm pretty confident his spread sheet is wrong. He made the same careless error I made (or at least would be amazed to find out I hadn't) in prior post so I don't think he tested but rather assumed. He's multiplying by .85 for Greased Lightning where he should divide by 1.15. Listening to his video, it didn't sound like he tested this. I suppose it's correct, but that would be a huge anomaly for an MMO.
Yea, it should be easy to test. I don't have a character who can test it though. A naked monk with 2.5 spd GCD should go to 2.13 or 2.12 at 3 Greased Lightning if it it's a straight reduction. It'd be 2.17 or 2.18 if it works the standard way. I'd be surprised if it didn't work the standard haste way, but there's a lot of weird mechanisms in this game.
the fairy buff lowers my global from 2.44 to 2.33From Doctor Mog's sheet in p3, skill speed reductions with Greased Lighting are multiplicative with skill speed bonuses. It is unlikely that Fey Light behaves differently. You get 0.01 GCD reduction per 10.5 points on average (10/11 alternating) starting with -0.01 at 342. Getting 1.5s GCD with WAR is totally impossible; you would need 712 skill speed. MNK stack 491 just to get to 2.00 at 3 GL stacks.
i have no idea what number it could possibly be multiplying by 30% to make that happen... what seems to be going on is that it's tripling your current gcd reduction from gear (best guess)
greased lightning actually does what it says it does, reduces your global by 5% per stack (although it uses your global after gear is taken into account.. meaning it scales inversely with skillspeed)
tldr - fairy buff is way way way worse than advertised. (in my case .11/2.44 is like 4.5%)
http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/
Im not going full STR for self heals, lol @ the thought. Storm Paths self heal will always be garbage.
Going full str, because WAR's mitigation is going to raise to the point that the VIT wont be as necessary.
Figure it like this. WARs with the right gear, can complete all content with full vit. They're defenses are getting buffed, meaning they don't need as much Vitality to complete the same content once buffed.
Tldr; If you aren't going to die, then kill quicker. Nom sayan
Last edited by Hundred; 11-21-2013 at 09:14 AM.
I am trying to understand the threat bonuses. I use my War in WP/AK because threat is so much easier with War. I use Pld when I need to survive/stun. Maybe so the combos that don't produce high threat are easier to use?
This are some really good changes and will really help the squishyness of War while not making it faceroll.
War HP is already so high that it is hard to justify putting points into Vit. With these changes that just enforces it more.
Oh my, that's... pretty broken, haha. I can't imagine they would want it based on bonus only, but you are right that the numbers do suggest that it's tripling an existing bonus. I can fiddle with the magic version and see.
WAR and PLD have identical eHP, and that isn't changing.
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