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  1. #391
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Elemia View Post
    20 pages later I see this is still the case
    It's so sad isn't it? We can't just Co-exist, one is always the "Best", and the other is "Trash" automatically.... =(
    (1)

  2. #392
    Player
    Kagamine's Avatar
    Join Date
    Feb 2013
    Posts
    4
    Character
    Isabelle Wolfe
    World
    Rafflesia
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Naoki_Yoshida View Post
    [*]Storm's Path
    - TP cost will be reduced from 90 to 60.
    - This skill will also reduce damage dealt by enemies for a period of time.
    Will Storm's Path's enemy damage reduction be a buff on the War or will it be a debuff on the enemies we use it on similar to Pld's Halone combo bonus? Also would it stack with the Halone combo bonus effect if it is a debuff or should we expect it to overwrite?
    (0)

  3. #393
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NightReach View Post
    Its funny that u say youre a warrior main when u dont even know that inner beast is NOT off GCD. and 2 warrior doesnt do more damage, they just do more burst.
    2 Warrior's deal way more damage... One keeps Storms Eye up, the other just focuses on Enmity boostnig and putting up Maim once every 20 seconds. It's WAY more damage.
    (0)

  4. #394
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kagamine View Post
    Will Storm's Path's enemy damage reduction be a buff on the War or will it be a debuff on the enemies we use it on similar to Pld's Halone combo bonus? Also would it stack with the Halone combo bonus effect if it is a debuff or should we expect it to overwrite?
    pretty sure its separate debuff called storm eye like SP
    (0)

  5. #395
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZDamned View Post
    2 Warrior's deal way more damage... One keeps Storms Eye up, the other just focuses on Enmity boostnig and putting up Maim once every 20 seconds. It's WAY more damage.
    when i say 2 i meant as in second point. and no its not way more damage you should try parsing.
    (0)

  6. #396
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    I am loving the tears and QQ in this thread. From both sides. I don't see how anyone thinks these changes are OP. Even with the new holmgang that people are crying about, WAR will still get jacked. Yeah, you won't die right away, but the healer is still having to spam. It only delays the inevitable, whereas a PLD can be topped up with Hallowed Ground.
    (0)
    You should have bought an authenticator.....



    Your tears feed me....

  7. #397
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NightReach View Post
    when i say 2 i meant as in second point. and no its not way more damage you should try parsing.
    Oh, hehe. Mis-understood the context.

    Mathematically, it's 35% more damage between the 2 actually, if they're coordinated about it, however thats neither here nor there. I'd prefer a Paladin in my group no matter what.
    (0)

  8. #398
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ZDamned View Post
    You do realize that without using Inner Beast on cooldown, we effectivly waste our advantage entirely, as well as our Self-Heals... right? The skill is there to be used, and in it's current form warriors are NOT using it, just for the sake of making up for the already overpowering mitigation paladins have WITHOUT using cool downs. We also didn't have a -Strength de-buff that was up 100% of the time before either, which you effectively put up without thinking about it. AND You have hallowed Ground, Bulwark, + Stone Skin cast able on yourself when you want it.
    I can't believe any paladin would complain about this..
    All of these issues are being addressed without the new Inner Beast coming into the equation.

    The new Inner Beast is a 20% GUARANTEED mitigation basically any time you need it. It works on all forms of attacks as well. Bulwark does not set block to 100%, it also is ineffective against magic attacks (see entire Turn 2 ADS). Stoneskin is impractical in a fight. It doesn't absorb that much damage, is a heavy mana drain, has a lengthy cast time meaning it's not reactionary and is on the GCD.

    An on demand mitigation skill is pretty much the most powerful thing you can give a tank in this game. I would give up Bulwark, Sentential and Rampart (all of them) in exchange for a skill that works like the newly described IB. This is because I use those three skills as a precursor to help survive spike damage where healers might be falling behind for a few seconds. The remaining duration of the skill after those few seconds is mostly useless after the healers have caught up.
    (0)
    Last edited by Ladon; 11-21-2013 at 09:03 AM.

  9. #399
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by Elemia View Post
    20 pages later I see this is still the case
    I'm not biased towards either, have both to 50 and myth pieces on both and I enjoy playing both of them so I just tank on w/e the group wants me to tank on. I realized early that PLD would be fotm so leveled it to be prepared for it so I could be like "Oh np, let me switch to pld, poof, they use the same gear, poof". Oh you need relic "Np, I have relic on both of them.. poof".

    DL and Alagan being for both tanks is nice. Kind of makes the whole thing pointless if you have both leveled to 50 and you need gld 22 or w/e for provoke so might as well just take them both to 50.
    (0)
    Last edited by Ryios; 11-21-2013 at 09:03 AM.

  10. #400
    Player
    HeavensCalamity's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Heaven's Calamity
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TaneshimaPopura View Post
    @
    Sadly Warriors still can't ST post snake phase in Twintania with the stun changes.
    What? I've done it. Want a video as proof? Unless you mean OT the dreadknights.
    (0)

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